+// ------------ cheats menu ------------
+
+static void draw_cheatlist(int sel)
+{
+ int max_cnt, start, i, pos, active;
+
+ max_cnt = g_menuscreen_h / me_sfont_h;
+ start = max_cnt / 2 - sel;
+
+ menu_draw_begin(1, 1);
+
+ for (i = 0; i < NumCheats; i++) {
+ pos = start + i;
+ if (pos < 0) continue;
+ if (pos >= max_cnt) break;
+ active = Cheats[i].Enabled;
+ smalltext_out16(14, pos * me_sfont_h,
+ active ? "ON " : "OFF", active ? 0xfff6 : 0xffff);
+ smalltext_out16(14 + me_sfont_w*4, pos * me_sfont_h,
+ Cheats[i].Descr, active ? 0xfff6 : 0xffff);
+ }
+ pos = start + i;
+ if (pos < max_cnt)
+ smalltext_out16(14, pos * me_sfont_h, "done", 0xffff);
+
+ text_out16(5, max_cnt / 2 * me_sfont_h, ">");
+ menu_draw_end();
+}
+
+static void menu_loop_cheats(void)
+{
+ static int menu_sel = 0;
+ int inp;
+
+ for (;;)
+ {
+ draw_cheatlist(menu_sel);
+ inp = in_menu_wait(PBTN_UP|PBTN_DOWN|PBTN_LEFT|PBTN_RIGHT|PBTN_L|PBTN_R
+ |PBTN_MOK|PBTN_MBACK, NULL, 33);
+ if (inp & PBTN_UP ) { menu_sel--; if (menu_sel < 0) menu_sel = NumCheats; }
+ if (inp & PBTN_DOWN) { menu_sel++; if (menu_sel > NumCheats) menu_sel = 0; }
+ if (inp &(PBTN_LEFT|PBTN_L)) { menu_sel-=10; if (menu_sel < 0) menu_sel = 0; }
+ if (inp &(PBTN_RIGHT|PBTN_R)) { menu_sel+=10; if (menu_sel > NumCheats) menu_sel = NumCheats; }
+ if (inp & PBTN_MOK) { // action
+ if (menu_sel < NumCheats)
+ Cheats[menu_sel].Enabled = !Cheats[menu_sel].Enabled;
+ else break;
+ }
+ if (inp & PBTN_MBACK)
+ break;
+ }
+}
+