+ mee_onoff ("Skip every 2nd line", 0, pl_rearmed_cbs.gpu_unai_old.lineskip, 1),
+ mee_onoff ("Abe's Odyssey hack", 0, pl_rearmed_cbs.gpu_unai_old.abe_hack, 1),
+ mee_onoff ("Disable lighting", 0, pl_rearmed_cbs.gpu_unai_old.no_light, 1),
+ mee_onoff ("Disable blending", 0, pl_rearmed_cbs.gpu_unai_old.no_blend, 1),
+ mee_end,
+};
+
+static int menu_loop_plugin_gpu_unai_old(int id, int keys)
+{
+ int sel = 0;
+ me_loop(e_menu_plugin_gpu_unai_old, &sel);
+ return 0;
+}
+
+static menu_entry e_menu_plugin_gpu_senquack[] =
+{
+ mee_onoff ("Interlace", 0, pl_rearmed_cbs.gpu_senquack.ilace_force, 1),
+ mee_onoff ("Dithering", 0, pl_rearmed_cbs.gpu_senquack.dithering, 1),
+ mee_onoff ("Lighting", 0, pl_rearmed_cbs.gpu_senquack.lighting, 1),
+ mee_onoff ("Fast lighting", 0, pl_rearmed_cbs.gpu_senquack.fast_lighting, 1),
+ mee_onoff ("Blending", 0, pl_rearmed_cbs.gpu_senquack.blending, 1),
+ mee_onoff ("Pixel skip", 0, pl_rearmed_cbs.gpu_senquack.pixel_skip, 1),
+ mee_end,
+};
+
+static int menu_loop_plugin_gpu_senquack(int id, int keys)
+{
+ int sel = 0;
+ me_loop(e_menu_plugin_gpu_senquack, &sel);
+ return 0;
+}
+
+
+static const char *men_gpu_dithering[] = { "None", "Game dependant", "Always", NULL };
+//static const char h_gpu_0[] = "Needed for Chrono Cross";
+static const char h_gpu_1[] = "Capcom fighting games";
+static const char h_gpu_2[] = "Black screens in Lunar";
+static const char h_gpu_3[] = "Compatibility mode";
+static const char h_gpu_6[] = "Pandemonium 2";
+//static const char h_gpu_7[] = "Skip every second frame";
+static const char h_gpu_8[] = "Needed by Dark Forces";
+static const char h_gpu_9[] = "better g-colors, worse textures";
+static const char h_gpu_10[] = "Toggle busy flags after drawing";
+
+static menu_entry e_menu_plugin_gpu_peops[] =
+{
+ mee_enum ("Dithering", 0, pl_rearmed_cbs.gpu_peops.iUseDither, men_gpu_dithering),
+// mee_onoff_h ("Odd/even bit hack", 0, pl_rearmed_cbs.gpu_peops.dwActFixes, 1<<0, h_gpu_0),
+ mee_onoff_h ("Expand screen width", 0, pl_rearmed_cbs.gpu_peops.dwActFixes, 1<<1, h_gpu_1),
+ mee_onoff_h ("Ignore brightness color", 0, pl_rearmed_cbs.gpu_peops.dwActFixes, 1<<2, h_gpu_2),
+ mee_onoff_h ("Disable coordinate check", 0, pl_rearmed_cbs.gpu_peops.dwActFixes, 1<<3, h_gpu_3),
+ mee_onoff_h ("Lazy screen update", 0, pl_rearmed_cbs.gpu_peops.dwActFixes, 1<<6, h_gpu_6),
+// mee_onoff_h ("Old frame skipping", 0, pl_rearmed_cbs.gpu_peops.dwActFixes, 1<<7, h_gpu_7),
+ mee_onoff_h ("Repeated flat tex triangles ",0,pl_rearmed_cbs.gpu_peops.dwActFixes, 1<<8, h_gpu_8),
+ mee_onoff_h ("Draw quads with triangles", 0, pl_rearmed_cbs.gpu_peops.dwActFixes, 1<<9, h_gpu_9),
+ mee_onoff_h ("Fake 'gpu busy' states", 0, pl_rearmed_cbs.gpu_peops.dwActFixes, 1<<10, h_gpu_10),
+ mee_end,
+};
+
+static int menu_loop_plugin_gpu_peops(int id, int keys)
+{
+ static int sel = 0;
+ me_loop(e_menu_plugin_gpu_peops, &sel);
+ return 0;
+}
+
+static const char *men_peopsgl_texfilter[] = { "None", "Standard", "Extended",
+ "Standard-sprites", "Extended-sprites", "Standard+sprites", "Extended+sprites", NULL };
+static const char *men_peopsgl_fbtex[] = { "Emulated VRam", "Black", "Card", "Card+soft" };
+
+static menu_entry e_menu_plugin_gpu_peopsgl[] =
+{
+ mee_onoff ("Dithering", 0, pl_rearmed_cbs.gpu_peopsgl.bDrawDither, 1),
+ mee_enum ("Texture Filtering", 0, pl_rearmed_cbs.gpu_peopsgl.iFilterType, men_peopsgl_texfilter),
+ mee_enum ("Framebuffer Textures", 0, pl_rearmed_cbs.gpu_peopsgl.iFrameTexType, men_peopsgl_fbtex),
+ mee_onoff ("Mask Detect", 0, pl_rearmed_cbs.gpu_peopsgl.iUseMask, 1),
+ mee_onoff ("Opaque Pass", 0, pl_rearmed_cbs.gpu_peopsgl.bOpaquePass, 1),
+ mee_onoff ("Advanced Blend", 0, pl_rearmed_cbs.gpu_peopsgl.bAdvancedBlend, 1),
+ mee_onoff ("Use Fast Mdec", 0, pl_rearmed_cbs.gpu_peopsgl.bUseFastMdec, 1),
+ mee_range ("Texture RAM size (MB)", 0, pl_rearmed_cbs.gpu_peopsgl.iVRamSize, 4, 128),
+ mee_onoff ("Texture garbage collection", 0, pl_rearmed_cbs.gpu_peopsgl.iTexGarbageCollection, 1),
+ mee_label ("Fixes/hacks:"),
+ mee_onoff ("FF7 cursor", 0, pl_rearmed_cbs.gpu_peopsgl.dwActFixes, 1<<0),
+ mee_onoff ("Direct FB updates", 0, pl_rearmed_cbs.gpu_peopsgl.dwActFixes, 1<<1),
+ mee_onoff ("Black brightness", 0, pl_rearmed_cbs.gpu_peopsgl.dwActFixes, 1<<2),
+ mee_onoff ("Swap front detection", 0, pl_rearmed_cbs.gpu_peopsgl.dwActFixes, 1<<3),
+ mee_onoff ("Disable coord check", 0, pl_rearmed_cbs.gpu_peopsgl.dwActFixes, 1<<4),
+ mee_onoff ("No blue glitches (LoD)", 0, pl_rearmed_cbs.gpu_peopsgl.dwActFixes, 1<<5),
+ mee_onoff ("Soft FB access", 0, pl_rearmed_cbs.gpu_peopsgl.dwActFixes, 1<<6),
+ mee_onoff ("FF9 rect", 0, pl_rearmed_cbs.gpu_peopsgl.dwActFixes, 1<<9),
+ mee_onoff ("No subtr. blending", 0, pl_rearmed_cbs.gpu_peopsgl.dwActFixes, 1<<10),
+ mee_onoff ("Lazy upload (DW7)", 0, pl_rearmed_cbs.gpu_peopsgl.dwActFixes, 1<<11),
+ mee_onoff ("Additional uploads", 0, pl_rearmed_cbs.gpu_peopsgl.dwActFixes, 1<<15),
+ mee_end,
+};
+
+static int menu_loop_plugin_gpu_peopsgl(int id, int keys)
+{
+ static int sel = 0;
+ me_loop(e_menu_plugin_gpu_peopsgl, &sel);
+ return 0;
+}
+
+static const char *men_spu_interp[] = { "None", "Simple", "Gaussian", "Cubic", NULL };
+static const char h_spu_volboost[] = "Large values cause distortion";
+static const char h_spu_tempo[] = "Slows down audio if emu is too slow\n"
+ "This is inaccurate and breaks games";
+
+static menu_entry e_menu_plugin_spu[] =
+{
+ mee_range_h ("Volume boost", 0, volume_boost, -5, 30, h_spu_volboost),
+ mee_onoff ("Reverb", 0, spu_config.iUseReverb, 1),
+ mee_enum ("Interpolation", 0, spu_config.iUseInterpolation, men_spu_interp),
+ //mee_onoff ("Adjust XA pitch", 0, spu_config.iXAPitch, 1),
+ mee_onoff_h ("Adjust tempo", 0, spu_config.iTempo, 1, h_spu_tempo),