+ if (h < 16)
+ return;
+
+ if (g_opts & OPT_SHOWSPU)
+ draw_active_chans(w, h);
+
+ if (hud_msg[0] != 0)
+ print_msg(h, xborder);
+ else if (g_opts & OPT_SHOWFPS)
+ print_fps(h, xborder);
+
+ if (g_opts & OPT_SHOWCPU)
+ print_cpu_usage(w, h, xborder);
+}
+
+/* update scaler target size according to user settings */
+static void update_layer_size(int w, int h)
+{
+ float mult;
+ int imult;
+
+ switch (g_scaler) {
+ case SCALE_1_1:
+ g_layer_w = w; g_layer_h = h;
+ break;
+
+ case SCALE_4_3v2:
+ if (h > g_menuscreen_h || (240 < h && h <= 360))
+ goto fractional_4_3;
+
+ // 4:3 that prefers integer scaling
+ imult = g_menuscreen_h / h;
+ g_layer_w = w * imult;
+ g_layer_h = h * imult;
+ mult = (float)g_layer_w / (float)g_layer_h;
+ if (mult < 1.25f || mult > 1.666f)
+ g_layer_w = 4.0f/3.0f * (float)g_layer_h;
+ printf(" -> %dx%d %.1f\n", g_layer_w, g_layer_h, mult);
+ break;
+
+ fractional_4_3:
+ case SCALE_4_3:
+ mult = 240.0f / (float)h * 4.0f / 3.0f;
+ if (h > 256)
+ mult *= 2.0f;
+ g_layer_w = mult * (float)g_menuscreen_h;
+ g_layer_h = g_menuscreen_h;
+ printf(" -> %dx%d %.1f\n", g_layer_w, g_layer_h, mult);
+ break;
+
+ case SCALE_FULLSCREEN:
+ g_layer_w = g_menuscreen_w;
+ g_layer_h = g_menuscreen_h;
+ break;
+
+ default:
+ break;
+ }