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psxhw: debug-log more weird writes
[pcsx_rearmed.git]
/
frontend
/
plugin_lib.h
diff --git
a/frontend/plugin_lib.h
b/frontend/plugin_lib.h
index
4984d30
..
2ac49f2
100644
(file)
--- a/
frontend/plugin_lib.h
+++ b/
frontend/plugin_lib.h
@@
-45,10
+45,12
@@
void pl_start_watchdog(void);
void *pl_prepare_screenshot(int *w, int *h, int *bpp);
void pl_init(void);
void pl_switch_dispmode(void);
void *pl_prepare_screenshot(int *w, int *h, int *bpp);
void pl_init(void);
void pl_switch_dispmode(void);
+void pl_force_clear(void);
void pl_timing_prepare(int is_pal);
void pl_frame_limit(void);
void pl_timing_prepare(int is_pal);
void pl_frame_limit(void);
+// for communication with gpulib
struct rearmed_cbs {
void (*pl_get_layer_pos)(int *x, int *y, int *w, int *h);
int (*pl_vout_open)(void);
struct rearmed_cbs {
void (*pl_get_layer_pos)(int *x, int *y, int *w, int *h);
int (*pl_vout_open)(void);
@@
-61,6
+63,8
@@
struct rearmed_cbs {
// only used by some frontends
void (*pl_vout_set_raw_vram)(void *vram);
void (*pl_set_gpu_caps)(int caps);
// only used by some frontends
void (*pl_vout_set_raw_vram)(void *vram);
void (*pl_set_gpu_caps)(int caps);
+ // emulation related
+ void (*gpu_state_change)(int what);
// some stats, for display by some plugins
int flips_per_sec, cpu_usage;
float vsps_cur; // currect vsync/s
// some stats, for display by some plugins
int flips_per_sec, cpu_usage;
float vsps_cur; // currect vsync/s
@@
-107,13
+111,16
@@
struct rearmed_cbs {
} gpu_peopsgl;
// misc
int gpu_caps;
} gpu_peopsgl;
// misc
int gpu_caps;
- int screen_centering_type; // 0 - auto, 1 - game conrolled, 2 - manual
+ int screen_centering_type;
+ int screen_centering_type_default;
int screen_centering_x;
int screen_centering_y;
};
extern struct rearmed_cbs pl_rearmed_cbs;
int screen_centering_x;
int screen_centering_y;
};
extern struct rearmed_cbs pl_rearmed_cbs;
+enum centering_type { C_AUTO = 0, C_INGAME, C_BORDERLESS, C_MANUAL };
+
enum gpu_plugin_caps {
GPU_CAP_OWNS_DISPLAY = (1 << 0),
GPU_CAP_SUPPORTS_2X = (1 << 1),
enum gpu_plugin_caps {
GPU_CAP_OWNS_DISPLAY = (1 << 0),
GPU_CAP_SUPPORTS_2X = (1 << 1),