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cdrom: implement some more irq details
[pcsx_rearmed.git]
/
frontend
/
plugin_lib.h
diff --git
a/frontend/plugin_lib.h
b/frontend/plugin_lib.h
index
332fbc2
..
6cfe596
100644
(file)
--- a/
frontend/plugin_lib.h
+++ b/
frontend/plugin_lib.h
@@
-1,3
+1,9
@@
+#ifndef __PLUGIN_LIB_H__
+#define __PLUGIN_LIB_H__
+
+#define THREAD_RENDERING_OFF 0
+#define THREAD_RENDERING_SYNC 1
+#define THREAD_RENDERING_ASYNC 2
enum {
DKEY_SELECT = 0,
enum {
DKEY_SELECT = 0,
@@
-17,9
+23,17
@@
enum {
DKEY_CROSS,
DKEY_SQUARE,
};
DKEY_CROSS,
DKEY_SQUARE,
};
-extern int in_type1, in_type2;
-extern int in_keystate, in_state_gun, in_a1[2], in_a2[2];
+extern int in_state_gun;
+extern int in_type[8];
+extern int multitap1;
+extern int multitap2;
+extern int in_analog_left[8][2];
+extern int in_analog_right[8][2];
+extern unsigned short in_keystate[8];
+extern int in_mouse[8][2];
+
extern int in_adev[2], in_adev_axis[2][2];
extern int in_adev[2], in_adev_axis[2][2];
+extern int in_adev_is_nublike[2];
extern int in_enable_vibration;
extern void *pl_vout_buf;
extern int in_enable_vibration;
extern void *pl_vout_buf;
@@
-27,40
+41,42
@@
extern void *pl_vout_buf;
extern int g_layer_x, g_layer_y;
extern int g_layer_w, g_layer_h;
extern int g_layer_x, g_layer_y;
extern int g_layer_w, g_layer_h;
-void pl_text_out16(int x, int y, const char *texto, ...);
void pl_start_watchdog(void);
void *pl_prepare_screenshot(int *w, int *h, int *bpp);
void pl_init(void);
void pl_start_watchdog(void);
void *pl_prepare_screenshot(int *w, int *h, int *bpp);
void pl_init(void);
-void pl_print_hud(int width, int height, int xborder);
void pl_switch_dispmode(void);
void pl_switch_dispmode(void);
+void pl_force_clear(void);
void pl_timing_prepare(int is_pal);
void pl_frame_limit(void);
void pl_timing_prepare(int is_pal);
void pl_frame_limit(void);
-void pl_update_gun(int *xn, int *xres, int *y, int *in);
-
+// for communication with gpulib
struct rearmed_cbs {
void (*pl_get_layer_pos)(int *x, int *y, int *w, int *h);
int (*pl_vout_open)(void);
struct rearmed_cbs {
void (*pl_get_layer_pos)(int *x, int *y, int *w, int *h);
int (*pl_vout_open)(void);
- void (*pl_vout_set_mode)(int w, int h, int bpp);
+ void (*pl_vout_set_mode)(int w, int h, int
raw_w, int raw_h, int
bpp);
void (*pl_vout_flip)(const void *vram, int stride, int bgr24,
void (*pl_vout_flip)(const void *vram, int stride, int bgr24,
- int
w, int h
);
+ int
x, int y, int w, int h, int dims_changed
);
void (*pl_vout_close)(void);
void *(*mmap)(unsigned int size);
void (*munmap)(void *ptr, unsigned int size);
// only used by some frontends
void (*pl_vout_set_raw_vram)(void *vram);
void (*pl_set_gpu_caps)(int caps);
void (*pl_vout_close)(void);
void *(*mmap)(unsigned int size);
void (*munmap)(void *ptr, unsigned int size);
// only used by some frontends
void (*pl_vout_set_raw_vram)(void *vram);
void (*pl_set_gpu_caps)(int caps);
+ // emulation related
+ void (*gpu_state_change)(int what);
// some stats, for display by some plugins
int flips_per_sec, cpu_usage;
float vsps_cur; // currect vsync/s
// some stats, for display by some plugins
int flips_per_sec, cpu_usage;
float vsps_cur; // currect vsync/s
+ // these are for gles plugin
+ unsigned int screen_w, screen_h;
+ void *gles_display, *gles_surface;
// gpu options
int frameskip;
int fskip_advice;
unsigned int *gpu_frame_count;
unsigned int *gpu_hcnt;
unsigned int flip_cnt; // increment manually if not using pl_vout_flip
// gpu options
int frameskip;
int fskip_advice;
unsigned int *gpu_frame_count;
unsigned int *gpu_hcnt;
unsigned int flip_cnt; // increment manually if not using pl_vout_flip
- unsigned int screen_w, screen_h; // gles plugin wants this
unsigned int only_16bpp; // platform is 16bpp-only
struct {
int allow_interlace; // 0 off, 1 on, 2 guess
unsigned int only_16bpp; // platform is 16bpp-only
struct {
int allow_interlace; // 0 off, 1 on, 2 guess
@@
-77,6
+93,15
@@
struct rearmed_cbs {
int abe_hack;
int no_light, no_blend;
int lineskip;
int abe_hack;
int no_light, no_blend;
int lineskip;
+ } gpu_unai_old;
+ struct {
+ int ilace_force;
+ int pixel_skip;
+ int lighting;
+ int fast_lighting;
+ int blending;
+ int dithering;
+ int scale_hires;
} gpu_unai;
struct {
int dwActFixes;
} gpu_unai;
struct {
int dwActFixes;
@@
-86,15
+111,29
@@
struct rearmed_cbs {
} gpu_peopsgl;
// misc
int gpu_caps;
} gpu_peopsgl;
// misc
int gpu_caps;
+ int screen_centering_type;
+ int screen_centering_type_default;
+ int screen_centering_x;
+ int screen_centering_y;
};
extern struct rearmed_cbs pl_rearmed_cbs;
};
extern struct rearmed_cbs pl_rearmed_cbs;
+enum centering_type { C_AUTO = 0, C_INGAME, C_BORDERLESS, C_MANUAL };
+
enum gpu_plugin_caps {
GPU_CAP_OWNS_DISPLAY = (1 << 0),
GPU_CAP_SUPPORTS_2X = (1 << 1),
};
enum gpu_plugin_caps {
GPU_CAP_OWNS_DISPLAY = (1 << 0),
GPU_CAP_SUPPORTS_2X = (1 << 1),
};
+// platform hooks
+extern void (*pl_plat_clear)(void);
+extern void (*pl_plat_blit)(int doffs, const void *src,
+ int w, int h, int sstride, int bgr24);
+extern void (*pl_plat_hud_print)(int x, int y, const char *str, int bpp);
+
#ifndef ARRAY_SIZE
#define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
#endif
#ifndef ARRAY_SIZE
#define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
#endif
+
+#endif /* __PLUGIN_LIB_H__ */