+ void (*pl_get_layer_pos)(int *x, int *y, int *w, int *h);
+ int (*pl_vout_open)(void);
+ void (*pl_vout_set_mode)(int w, int h, int raw_w, int raw_h, int bpp);
+ void (*pl_vout_flip)(const void *vram, int stride, int bgr24,
+ int w, int h);
+ void (*pl_vout_close)(void);
+ void *(*mmap)(unsigned int size);
+ void (*munmap)(void *ptr, unsigned int size);
+ // only used by some frontends
+ void (*pl_vout_set_raw_vram)(void *vram);
+ void (*pl_set_gpu_caps)(int caps);
+ // some stats, for display by some plugins
+ int flips_per_sec, cpu_usage;
+ float vsps_cur; // currect vsync/s
+ // gpu options
+ int frameskip;
+ int fskip_advice;
+ unsigned int *gpu_frame_count;
+ unsigned int *gpu_hcnt;
+ unsigned int flip_cnt; // increment manually if not using pl_vout_flip
+ unsigned int screen_w, screen_h; // gles plugin wants this
+ unsigned int only_16bpp; // platform is 16bpp-only
+ struct {
+ int allow_interlace; // 0 off, 1 on, 2 guess
+ int enhancement_enable;
+ int enhancement_no_main;
+ } gpu_neon;
+ struct {
+ int iUseDither;
+ int dwActFixes;
+ float fFrameRateHz;
+ int dwFrameRateTicks;
+ } gpu_peops;
+ struct {
+ int abe_hack;
+ int no_light, no_blend;
+ int lineskip;
+ } gpu_unai;
+ struct {
+ int dwActFixes;
+ int bDrawDither, iFilterType, iFrameTexType;
+ int iUseMask, bOpaquePass, bAdvancedBlend, bUseFastMdec;
+ int iVRamSize, iTexGarbageCollection;
+ } gpu_peopsgl;
+ // misc
+ int gpu_caps;
+};
+
+extern struct rearmed_cbs pl_rearmed_cbs;
+
+enum gpu_plugin_caps {
+ GPU_CAP_OWNS_DISPLAY = (1 << 0),
+ GPU_CAP_SUPPORTS_2X = (1 << 1),