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frontend: export fps stats to plugins
[pcsx_rearmed.git]
/
frontend
/
plugin_lib.h
diff --git
a/frontend/plugin_lib.h
b/frontend/plugin_lib.h
index
2a6c085
..
e6d1f7d
100644
(file)
--- a/
frontend/plugin_lib.h
+++ b/
frontend/plugin_lib.h
@@
-19,7
+19,8
@@
enum {
};
extern int in_type1, in_type2;
extern int in_keystate, in_state_gun, in_a1[2], in_a2[2];
};
extern int in_type1, in_type2;
extern int in_keystate, in_state_gun, in_a1[2], in_a2[2];
-void in_update_analogs(void);
+extern int in_adev[2], in_adev_axis[2][2];
+extern int in_enable_vibration;
extern void *pl_vout_buf;
extern void *pl_vout_buf;
@@
-27,6
+28,7
@@
void pl_text_out16(int x, int y, const char *texto, ...);
void pl_start_watchdog(void);
void *pl_prepare_screenshot(int *w, int *h, int *bpp);
void pl_init(void);
void pl_start_watchdog(void);
void *pl_prepare_screenshot(int *w, int *h, int *bpp);
void pl_init(void);
+void pl_print_hud(int w, int h, int xborder);
void pl_timing_prepare(int is_pal);
void pl_frame_limit(void);
void pl_timing_prepare(int is_pal);
void pl_frame_limit(void);
@@
-39,9
+41,21
@@
struct rearmed_cbs {
void *(*pl_vout_set_mode)(int w, int h, int bpp);
void *(*pl_vout_flip)(void);
void (*pl_vout_close)(void);
void *(*pl_vout_set_mode)(int w, int h, int bpp);
void *(*pl_vout_flip)(void);
void (*pl_vout_close)(void);
+ // these are only used by some frontends
+ void (*pl_vout_raw_flip)(int x, int y);
+ void (*pl_vout_set_raw_vram)(void *vram);
+ // some stats, for display by some plugins
+ int flips_per_sec, cpu_usage;
+ float vsps_cur; // currect vsync/s
// gpu options
int frameskip;
int fskip_advice;
// gpu options
int frameskip;
int fskip_advice;
+ unsigned int *gpu_frame_count;
+ unsigned int *gpu_hcnt;
+ unsigned int flip_cnt; // increment manually if not using pl_vout_flip
+ struct {
+ int allow_interlace; // 0 off, 1 on, 2 guess
+ } gpu_neon;
struct {
int iUseDither;
int dwActFixes;
struct {
int iUseDither;
int dwActFixes;
@@
-51,7
+65,14
@@
struct rearmed_cbs {
struct {
int abe_hack;
int no_light, no_blend;
struct {
int abe_hack;
int no_light, no_blend;
+ int lineskip;
} gpu_unai;
} gpu_unai;
+ struct {
+ int dwActFixes;
+ int bDrawDither, iFilterType, iFrameTexType;
+ int iUseMask, bOpaquePass, bAdvancedBlend, bUseFastMdec;
+ int iVRamSize, iTexGarbageCollection;
+ } gpu_peopsgl;
};
extern struct rearmed_cbs pl_rearmed_cbs;
};
extern struct rearmed_cbs pl_rearmed_cbs;