+static int cdrSeekTime(unsigned char *target)
+{
+ int seekTime = abs(msf2sec(cdr.SetSectorPlay) - msf2sec(target)) * (cdReadTime / 200);
+ /*
+ * Gameblabla :
+ * It was originally set to 1000000 for Driver, however it is not high enough for Worms Pinball
+ * and was unreliable for that game.
+ * I also tested it against Mednafen and Driver's titlescreen music starts 25 frames later, not immediatly.
+ *
+ * Obviously, this isn't perfect but right now, it should be a bit better.
+ * Games to test this against if you change that setting :
+ * - Driver (titlescreen music delay and retry mission)
+ * - Worms Pinball (Will either not boot or crash in the memory card screen)
+ * - Viewpoint (short pauses if the delay in the ingame music is too long)
+ *
+ * It seems that 3386880 * 5 is too much for Driver's titlescreen and it starts skipping.
+ * However, 1000000 is not enough for Worms Pinball to reliably boot.
+ */
+ if(seekTime > 3386880 * 2) seekTime = 3386880 * 2;
+ CDR_LOG("seek: %.2f %.2f\n", (float)seekTime / PSXCLK, (float)seekTime / cdReadTime);
+ return seekTime;
+}
+
+static void cdrUpdateTransferBuf(const u8 *buf);
+static void cdrReadInterrupt(void);
+static void cdrPrepCdda(s16 *buf, int samples);
+static void cdrAttenuate(s16 *buf, int samples, int stereo);
+
+void cdrPlaySeekReadInterrupt(void)