- /* unneeded with correct cdriso?
- Set_Track();
- */
- Find_CurTrack();
- ReadTrack( cdr.SetSectorPlay );
-
- // GameShark CD Player: Calls 2x + Play 2x
- if( cdr.FastBackward || cdr.FastForward ) {
- if( cdr.FastForward ) cdr.FastForward--;
- if( cdr.FastBackward ) cdr.FastBackward--;
-
- if( cdr.FastBackward == 0 && cdr.FastForward == 0 ) {
- if( cdr.Play && CDR_getStatus(&stat) != -1 ) {
- cdr.SetSectorPlay[0] = stat.Time[0];
- cdr.SetSectorPlay[1] = stat.Time[1];
- cdr.SetSectorPlay[2] = stat.Time[2];
- }
- }
- }
-
-
- if (!Config.Cdda) {
- // BIOS CD Player
- // - Pause player, hit Track 01/02/../xx (Setloc issued!!)
-
- // GameShark CD Player: Resume play
- if( cdr.ParamC == 0 ) {
- CDR_LOG( "PLAY Resume @ %d:%d:%d\n",
- cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2] );
-
- //CDR_play( cdr.SetSectorPlay );
- }
- else
- {
- // BIOS CD Player: Resume play
- if( cdr.Param[0] == 0 ) {
- CDR_LOG( "PLAY Resume T0 @ %d:%d:%d\n",
- cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2] );
-
- //CDR_play( cdr.SetSectorPlay );
- }
- else {
- CDR_LOG( "PLAY Resume Td @ %d:%d:%d\n",
- cdr.SetSectorPlay[0], cdr.SetSectorPlay[1], cdr.SetSectorPlay[2] );
-
- // BIOS CD Player: Allow track replaying
- StopCdda();
-
-
- cdr.CurTrack = btoi( cdr.Param[0] );
-
- if (CDR_getTN(cdr.ResultTN) != -1) {
- // check last track
- if (cdr.CurTrack > cdr.ResultTN[1])
- cdr.CurTrack = cdr.ResultTN[1];
-
- if (CDR_getTD((u8)(cdr.CurTrack), cdr.ResultTD) != -1) {
- cdr.SetSectorPlay[0] = cdr.ResultTD[2];
- cdr.SetSectorPlay[1] = cdr.ResultTD[1];
- cdr.SetSectorPlay[2] = cdr.ResultTD[0];
-
- // reset data
- //Set_Track();
- Find_CurTrack();
- ReadTrack( cdr.SetSectorPlay );
-
- //CDR_play(cdr.SetSectorPlay);
- }
- }
- }
- }
- }
-
-
- // Vib Ribbon: gameplay checks flag
- cdr.StatP &= ~STATUS_SEEK;
-
-
- cdr.CmdProcess = 0;
- SetResultSize(1);
- cdr.StatP |= STATUS_ROTATING;
- cdr.Result[0] = cdr.StatP;
- cdr.Stat = Acknowledge;
-
- cdr.StatP |= STATUS_PLAY;
-
+ Find_CurTrack(cdr.SetSectorPlay);
+ generate_subq(cdr.SetSectorPlay);
+ cdr.LocL[0] = LOCL_INVALID;
+ cdr.SubqForwardSectors = 1;
+ cdr.TrackChanged = FALSE;
+ cdr.FileChannelSelected = 0;
+ cdr.AdpcmActive = 0;
+ cdr.ReportDelay = 60;
+ cdr.sectorsRead = 0;
+
+ if (!Config.Cdda)
+ CDR_play(cdr.SetSectorPlay);
+
+ SetPlaySeekRead(cdr.StatP, STATUS_SEEK | STATUS_ROTATING);