- if (cdr.Ctrl & 0x1) return;
-
- switch (cdr.Cmd) {
- case CdlSync:
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- AddIrqQueue(cdr.Cmd, 0x800);
- break;
-
- case CdlNop:
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
-
- // Twisted Metal 3 - fix music
- AddIrqQueue(cdr.Cmd, 0x800);
- break;
-
- case CdlSetloc:
- StopReading();
- cdr.Seeked = FALSE;
- for (i = 0; i < 3; i++)
- cdr.SetSector[i] = btoi(cdr.Param[i]);
- cdr.SetSector[3] = 0;
-
- /*
- if ((cdr.SetSector[0] | cdr.SetSector[1] | cdr.SetSector[2]) == 0) {
- *(u32 *)cdr.SetSector = *(u32 *)cdr.SetSectorSeek;
- }*/
-
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- AddIrqQueue(cdr.Cmd, 0x800);
- break;
-
- case CdlPlay:
- // Vib Ribbon: try same track again
- StopCdda();
-
- if (!cdr.SetSector[0] & !cdr.SetSector[1] & !cdr.SetSector[2]) {
- if (CDR_getTN(cdr.ResultTN) != -1) {
- if (cdr.CurTrack > cdr.ResultTN[1])
- cdr.CurTrack = cdr.ResultTN[1];
- if (CDR_getTD((unsigned char)(cdr.CurTrack), cdr.ResultTD) != -1) {
- int tmp = cdr.ResultTD[2];
- cdr.ResultTD[2] = cdr.ResultTD[0];
- cdr.ResultTD[0] = tmp;
- if (!Config.Cdda) CDR_play(cdr.ResultTD);
- }
- }
- } else if (!Config.Cdda) {
- CDR_play(cdr.SetSector);
- }
-
- // Vib Ribbon - decoded buffer IRQ for CDDA reading
- // - fixes ribbon timing + music CD mode
- //TODO?
- //CDRDBUF_INT( PSXCLK / 44100 * 0x100 );
-
-
- cdr.Play = TRUE;
-
- cdr.StatP |= STATUS_SEEK;
- cdr.StatP &= ~STATUS_ROTATING;
-
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- AddIrqQueue(cdr.Cmd, 0x800);
- break;
-
- case CdlForward:
- //if (cdr.CurTrack < 0xaa)
- // cdr.CurTrack++;
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- AddIrqQueue(cdr.Cmd, 0x800);
- break;
-
- case CdlBackward:
- //if (cdr.CurTrack > 1)
- //cdr.CurTrack--;
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- AddIrqQueue(cdr.Cmd, 0x800);
- break;
-
- case CdlReadN:
- cdr.Irq = 0;
- StopReading();
- cdr.Ctrl|= 0x80;
- cdr.Stat = NoIntr;
- StartReading(1, 0x800);
- break;
-
- case CdlStandby:
- StopCdda();
- StopReading();
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- AddIrqQueue(cdr.Cmd, 0x800);
- break;
-
- case CdlStop:
- // GameShark CD Player: Reset CDDA to track start
- if( cdr.Play && CDR_getStatus(&stat) != -1 ) {
- cdr.SetSectorPlay[0] = stat.Time[0];
- cdr.SetSectorPlay[1] = stat.Time[1];
- cdr.SetSectorPlay[2] = stat.Time[2];
-
- Find_CurTrack();
-
-
- // grab time for current track
- CDR_getTD((u8)(cdr.CurTrack), cdr.ResultTD);
-
- cdr.SetSectorPlay[0] = cdr.ResultTD[2];
- cdr.SetSectorPlay[1] = cdr.ResultTD[1];
- cdr.SetSectorPlay[2] = cdr.ResultTD[0];
- }
-
- StopCdda();
- StopReading();
-
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- AddIrqQueue(cdr.Cmd, 0x800);
- break;
-
- case CdlPause:
- /*
- GameShark CD Player: save time for resume
-
- Twisted Metal - World Tour: don't mix Setloc / CdlPlay cursors
- */
-
- StopCdda();
- StopReading();
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
-
- /*
- Gundam Battle Assault 2: much slower (*)
- - Fixes boot, gameplay
-
- Hokuto no Ken 2: slower
- - Fixes intro + subtitles
-
- InuYasha - Feudal Fairy Tale: slower
- - Fixes battles
- */
- AddIrqQueue(cdr.Cmd, cdReadTime * 3);
- break;
-
- case CdlReset:
- case CdlInit:
- StopCdda();
- StopReading();
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- AddIrqQueue(cdr.Cmd, 0x800);
- break;
-
- case CdlMute:
- cdr.Muted = TRUE;
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- AddIrqQueue(cdr.Cmd, 0x800);
-
- // Duke Nukem - Time to Kill
- // - do not directly set cd-xa volume
- //SPU_writeRegister( H_CDLeft, 0x0000 );
- //SPU_writeRegister( H_CDRight, 0x0000 );
- break;
-
- case CdlDemute:
- cdr.Muted = FALSE;
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- AddIrqQueue(cdr.Cmd, 0x800);
-
- // Duke Nukem - Time to Kill
- // - do not directly set cd-xa volume
- //SPU_writeRegister( H_CDLeft, 0x7f00 );
- //SPU_writeRegister( H_CDRight, 0x7f00 );
- break;
-
- case CdlSetfilter:
- cdr.File = cdr.Param[0];
- cdr.Channel = cdr.Param[1];
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- AddIrqQueue(cdr.Cmd, 0x800);
- break;
-
- case CdlSetmode:
-#ifdef CDR_LOG
- CDR_LOG("cdrWrite1() Log: Setmode %x\n", cdr.Param[0]);
-#endif
- cdr.Mode = cdr.Param[0];
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- AddIrqQueue(cdr.Cmd, 0x800);
-
- // Squaresoft on PlayStation 1998 Collector's CD Vol. 1
- // - fixes choppy movie sound
- if( cdr.Play && (cdr.Mode & MODE_CDDA) == 0 )
- StopCdda();
- break;
-
- case CdlGetmode:
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- AddIrqQueue(cdr.Cmd, 0x800);
- break;
-
- case CdlGetlocL:
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
-
- // Crusaders of Might and Magic - cutscene speech
- AddIrqQueue(cdr.Cmd, 0x800);
- break;
-
- case CdlGetlocP:
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
-
- // GameShark CDX / Lite Player: pretty narrow time window
- // - doesn't always work due to time inprecision
- //AddIrqQueue(cdr.Cmd, 0x28);
-
- // Tomb Raider 2 - cdda
- //AddIrqQueue(cdr.Cmd, 0x40);
-
- // rearmed: the above works in pcsxr-svn, but breaks here
- // (TOCA world touring cars), perhaps some other code is not merged yet
- AddIrqQueue(cdr.Cmd, 0x1000);
- break;
-
- case CdlGetTN:
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- //AddIrqQueue(cdr.Cmd, 0x800);
-
- // GameShark CDX CD Player: very long time
- AddIrqQueue(cdr.Cmd, 0x100000);
- break;
-
- case CdlGetTD:
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- AddIrqQueue(cdr.Cmd, 0x800);
- break;
-
- case CdlSeekL:
-// ((u32 *)cdr.SetSectorSeek)[0] = ((u32 *)cdr.SetSector)[0];
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- AddIrqQueue(cdr.Cmd, 0x800);
-
- StopCdda();
- StopReading();
-
- break;
-
- case CdlSeekP:
-// ((u32 *)cdr.SetSectorSeek)[0] = ((u32 *)cdr.SetSector)[0];
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
-
- // Tomb Raider 2 - reset cdda
- StopCdda();
- StopReading();
-
- AddIrqQueue(cdr.Cmd, 0x800);
- break;
-
- // Destruction Derby: read TOC? GetTD after this
- case CdlReadT:
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- AddIrqQueue(cdr.Cmd, 0x800);
- break;
-
- case CdlTest:
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- AddIrqQueue(cdr.Cmd, 0x800);
- break;
-
- case CdlID:
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- AddIrqQueue(cdr.Cmd, 0x800);
- break;
-
- case CdlReadS:
- cdr.Irq = 0;
- StopReading();
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- StartReading(2, 0x800);
- break;
-
- case CdlReadToc:
- cdr.Ctrl |= 0x80;
- cdr.Stat = NoIntr;
- AddIrqQueue(cdr.Cmd, 0x800);
- break;