+ if (cdr.SetlocPending) {
+ seekTime = abs(msf2sec(cdr.SetSectorPlay) - msf2sec(cdr.SetSector)) * (cdReadTime / 200);
+ /*
+ * Gameblabla :
+ * It was originally set to 1000000 for Driver, however it is not high enough for Worms Pinball
+ * and was unreliable for that game.
+ * I also tested it against Mednafen and Driver's titlescreen music starts 25 frames later, not immediatly.
+ *
+ * Obviously, this isn't perfect but right now, it should be a bit better.
+ * Games to test this against if you change that setting :
+ * - Driver (titlescreen music delay and retry mission)
+ * - Worms Pinball (Will either not boot or crash in the memory card screen)
+ * - Viewpoint (short pauses if the delay in the ingame music is too long)
+ *
+ * It seems that 3386880 * 5 is too much for Driver's titlescreen and it starts skipping.
+ * However, 1000000 is not enough for Worms Pinball to reliably boot.
+ */
+ if(seekTime > 3386880 * 2) seekTime = 3386880 * 2;
+ memcpy(cdr.SetSectorPlay, cdr.SetSector, 4);
+ cdr.SetlocPending = 0;
+ cdr.m_locationChanged = TRUE;
+ }
+ Find_CurTrack(cdr.SetSectorPlay);
+
+ if ((cdr.Mode & MODE_CDDA) && cdr.CurTrack > 1)
+ // Read* acts as play for cdda tracks in cdda mode
+ goto do_CdlPlay;
+
+ cdr.Reading = 1;
+ cdr.FirstSector = 1;