+ int diff = msf2sec(cdr.SetSectorPlay) - msf2sec(target);
+ int seekTime = abs(diff) * (cdReadTime / 200);
+ /*
+ * Gameblabla :
+ * It was originally set to 1000000 for Driver, however it is not high enough for Worms Pinball
+ * and was unreliable for that game.
+ * I also tested it against Mednafen and Driver's titlescreen music starts 25 frames later, not immediatly.
+ *
+ * Obviously, this isn't perfect but right now, it should be a bit better.
+ * Games to test this against if you change that setting :
+ * - Driver (titlescreen music delay and retry mission)
+ * - Worms Pinball (Will either not boot or crash in the memory card screen)
+ * - Viewpoint (short pauses if the delay in the ingame music is too long)
+ *
+ * It seems that 3386880 * 5 is too much for Driver's titlescreen and it starts skipping.
+ * However, 1000000 is not enough for Worms Pinball to reliably boot.
+ */
+ if(seekTime > 3386880 * 2) seekTime = 3386880 * 2;
+ CDR_LOG("seek: %.2f %.2f\n", (float)seekTime / PSXCLK, (float)seekTime / cdReadTime);
+ return seekTime;
+}
+
+static u32 cdrAlignTimingHack(u32 cycles)
+{
+ /*
+ * timing hack for T'ai Fu - Wrath of the Tiger:
+ * The game has a bug where it issues some cdc commands from a low priority
+ * vint handler, however there is a higher priority default bios handler
+ * that acks the vint irq and returns, so game's handler is not reached
+ * (see bios irq handler chains at e004 and the game's irq handling func
+ * at 80036810). For the game to work, vint has to arrive after the bios
+ * vint handler rejects some other irq (of which only cd and rcnt2 are
+ * active), but before the game's handler loop reads I_STAT. The time
+ * window for this is quite small (~1k cycles of so). Apparently this
+ * somehow happens naturally on the real hardware.
+ *
+ * Note: always enforcing this breaks other games like Crash PAL version
+ * (inputs get dropped because bios handler doesn't see interrupts).
+ */
+ u32 vint_rel;
+ if (psxRegs.cycle - rcnts[3].cycleStart > 250000)
+ return cycles;
+ vint_rel = rcnts[3].cycleStart + 63000 - psxRegs.cycle;
+ vint_rel += PSXCLK / 60;
+ while ((s32)(vint_rel - cycles) < 0)
+ vint_rel += PSXCLK / 60;
+ return vint_rel;
+}
+
+static void cdrUpdateTransferBuf(const u8 *buf);
+static void cdrReadInterrupt(void);
+static void cdrPrepCdda(s16 *buf, int samples);
+static void cdrAttenuate(s16 *buf, int samples, int stereo);
+
+static void msfiAdd(u8 *msfi, u32 count)
+{
+ assert(count < 75);
+ msfi[2] += count;
+ if (msfi[2] >= 75) {
+ msfi[2] -= 75;
+ msfi[1]++;
+ if (msfi[1] == 60) {
+ msfi[1] = 0;
+ msfi[0]++;