-// Code generator target address
-#if defined(BASE_ADDR_FIXED)
- // "round" address helpful for debug
- // this produces best code, but not many platforms allow it,
- // only use if you are sure this range is always free
- #define BASE_ADDR_ 0x1000000
- #define translation_cache (u_char *)BASE_ADDR_
-#elif defined(BASE_ADDR_DYNAMIC)
- // for platforms that can't just use .bss buffer, like vita
- // otherwise better to use the next option for closer branches
- extern u_char *translation_cache;
-#else
- // using a static buffer in .bss
- extern u_char translation_cache[1 << TARGET_SIZE_2];
-#endif