-static u32 io_gpu_read_status(void)
-{
- u32 v;
-
- // meh2, syncing for img bit, might want to avoid it..
- gpuSyncPluginSR();
- v = HW_GPU_STATUS;
-
- // XXX: because of large timeslices can't use hSyncCount, using rough
- // approximization instead. Perhaps better use hcounter code here or something.
- if (hSyncCount < 240 && (HW_GPU_STATUS & PSXGPU_ILACE_BITS) != PSXGPU_ILACE_BITS)
- v |= PSXGPU_LCF & (psxRegs.cycle << 20);
- return v;
-}
-
-static void io_gpu_write_status(u32 value)
-{
- GPU_writeStatus(value);
- gpuSyncPluginSR();
-}
-