long CALLBACK SPU__configure(void) { return 0; }\r
void CALLBACK SPU__about(void) {}\r
long CALLBACK SPU__test(void) { return 0; }\r
long CALLBACK SPU__configure(void) { return 0; }\r
void CALLBACK SPU__about(void) {}\r
long CALLBACK SPU__test(void) { return 0; }\r
\r
#define LoadSpuSym1(dest, name) \\r
LoadSym(SPU_##dest, SPU##dest, name, TRUE);\r
\r
#define LoadSpuSym1(dest, name) \\r
LoadSym(SPU_##dest, SPU##dest, name, TRUE);\r
LoadSpuSym1(playADPCMchannel, "SPUplayADPCMchannel");\r
LoadSpuSym1(freeze, "SPUfreeze");\r
LoadSpuSym1(registerCallback, "SPUregisterCallback");\r
LoadSpuSym1(playADPCMchannel, "SPUplayADPCMchannel");\r
LoadSpuSym1(freeze, "SPUfreeze");\r
LoadSpuSym1(registerCallback, "SPUregisterCallback");\r
LoadSpuSymN(async, "SPUasync");\r
LoadSpuSymN(playCDDAchannel, "SPUplayCDDAchannel");\r
\r
LoadSpuSymN(async, "SPUasync");\r
LoadSpuSymN(playCDDAchannel, "SPUplayCDDAchannel");\r
\r