u8 Cpu; // CPU_DYNAREC or CPU_INTERPRETER
u8 PsxType; // PSX_TYPE_NTSC or PSX_TYPE_PAL
struct {
boolean cdr_read_timing;
boolean gpu_slow_list_walking;
u8 Cpu; // CPU_DYNAREC or CPU_INTERPRETER
u8 PsxType; // PSX_TYPE_NTSC or PSX_TYPE_PAL
struct {
boolean cdr_read_timing;
boolean gpu_slow_list_walking;