- // Schedule next call, in hsyncs
- hsync_steps = SpuUpdInterval[Config.PsxType] - spuSyncCount;
- next_vsync = VBlankStart[Config.PsxType] - hSyncCount; // ok to overflow
- next_lace = HSyncTotal[Config.PsxType] - hSyncCount;
- if( next_vsync && next_vsync < hsync_steps )
- hsync_steps = next_vsync;
- if( next_lace && next_lace < hsync_steps )
- hsync_steps = next_lace;
- if( gpu_wants_hcnt )
- hsync_steps = 1;
-
- rcnts[3].cycleStart = cycle - leftover_cycles;
- rcnts[3].cycle = hsync_steps * rcnts[3].target;
- psxRcntSet();