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Icache emulation from PCSX Redux + Senquack changes from PCSX4ALL (#198)
[pcsx_rearmed.git]
/
libpcsxcore
/
r3000a.h
diff --git
a/libpcsxcore/r3000a.h
b/libpcsxcore/r3000a.h
index
13aaa59
..
4b1ec9e
100644
(file)
--- a/
libpcsxcore/r3000a.h
+++ b/
libpcsxcore/r3000a.h
@@
-29,21
+29,30
@@
extern "C" {
#include "psxcounters.h"
#include "psxbios.h"
#include "psxcounters.h"
#include "psxbios.h"
+#ifdef ICACHE_EMULATION
+enum {
+ R3000ACPU_NOTIFY_CACHE_ISOLATED = 0,
+ R3000ACPU_NOTIFY_CACHE_UNISOLATED = 1,
+ R3000ACPU_NOTIFY_DMA3_EXE_LOAD = 2
+};
+extern uint32_t *Read_ICache(uint32_t pc);
+#endif
+
typedef struct {
int (*Init)();
void (*Reset)();
void (*Execute)(); /* executes up to a break */
void (*ExecuteBlock)(); /* executes up to a jump */
void (*Clear)(u32 Addr, u32 Size);
typedef struct {
int (*Init)();
void (*Reset)();
void (*Execute)(); /* executes up to a break */
void (*ExecuteBlock)(); /* executes up to a jump */
void (*Clear)(u32 Addr, u32 Size);
+#ifdef ICACHE_EMULATION
+ void (*Notify)(int note, void *data);
+#endif
void (*Shutdown)();
} R3000Acpu;
extern R3000Acpu *psxCpu;
extern R3000Acpu psxInt;
void (*Shutdown)();
} R3000Acpu;
extern R3000Acpu *psxCpu;
extern R3000Acpu psxInt;
-#if (defined(__x86_64__) || defined(__i386__) || defined(__sh__) || defined(__ppc__) || defined(__arm__)) && !defined(NOPSXREC)
extern R3000Acpu psxRec;
extern R3000Acpu psxRec;
-#define PSXREC
-#endif
typedef union {
#if defined(__BIGENDIAN__)
typedef union {
#if defined(__BIGENDIAN__)
@@
-160,6
+169,7
@@
enum {
PSXINT_RCNT,
PSXINT_CDRLID,
PSXINT_CDRPLAY,
PSXINT_RCNT,
PSXINT_CDRLID,
PSXINT_CDRPLAY,
+ PSXINT_SPU_UPDATE,
PSXINT_COUNT
};
PSXINT_COUNT
};
@@
-191,9
+201,9
@@
extern psxRegisters psxRegs;
extern u32 event_cycles[PSXINT_COUNT];
extern u32 next_interupt;
extern u32 event_cycles[PSXINT_COUNT];
extern u32 next_interupt;
-void new_dyna_save(void);
+void new_dyna_
before_
save(void);
void new_dyna_after_save(void);
void new_dyna_after_save(void);
-void new_dyna_
restore(void
);
+void new_dyna_
freeze(void *f, int mode
);
#define new_dyna_set_event(e, c) { \
s32 c_ = c; \
#define new_dyna_set_event(e, c) { \
s32 c_ = c; \