+#ifdef NO_SOCKET
+
+int StartServer() { return 0;}
+void StopServer() {}
+void GetClient() {}
+void CloseClient() {}
+int HasClient() { return 0;}
+int ReadSocket(char * buffer, int len) { return 0;}
+int RawReadSocket(char * buffer, int len) { return 0;}
+void WriteSocket(char * buffer, int len) {}
+
+void SetsBlock() {}
+void SetsNonblock() {}
+
+#else // NO_SOCKET
+