static uint32 moviedatasize = 0;
static uint32 firstframeoffset = 0;
static uint32 savestate_offset = 0;
static uint32 moviedatasize = 0;
static uint32 firstframeoffset = 0;
static uint32 savestate_offset = 0;
// TODO: make this function legible! (what are all these magic numbers and weirdly named variables and crazy unexplained loops?)
void FCEUMOV_AddJoy(uint8 *js)
{
// TODO: make this function legible! (what are all these magic numbers and weirdly named variables and crazy unexplained loops?)
void FCEUMOV_AddJoy(uint8 *js)
{