-
-/* get gunstate from emu frontend, x range 0-1023 */
-#define GUNIN_TRIGGER (1<<0)
-#define GUNIN_BTNA (1<<1)
-#define GUNIN_BTNB (1<<2)
-#define GUNIN_TRIGGER2 (1<<3) /* offscreen trigger */
-extern void pl_update_gun(int *xn, int *xres, int *y, int *in);
-
-/* vibration trigger to frontend */
-extern int in_enable_vibration;
-extern void plat_trigger_vibrate(void);