+ do_irq_io(irq_after * 4);\r
+ }\r
+ for (i = 0; i < 24; i++) {\r
+ size_t ediff, p = spu.s_chan[i].pCurr - spu.spuMemC;\r
+ if (spu.s_chan[i].ADSRX.State == ADSR_RELEASE && !spu.s_chan[i].ADSRX.EnvelopeVol)\r
+ continue;\r
+ ediff = addr - p;\r
+ if (spu.spuAddr < p && p < spu.spuAddr + iSize * 2) {\r
+ log_unhandled("%u spu ch%02d play %zx dma %x-%x (%zd)\n",\r
+ cycles, i, p, spu.spuAddr, addr, ediff);\r
+ //exit(1);\r
+ }\r
+ // a hack for the super annoying timing issues in The Emperor's New Groove\r
+ // (which is a game bug, but tends to trigger more here)\r
+ if (ediff <= 0x20u) {\r
+ spu.s_chan[i].pCurr += ediff;\r
+ break;\r
+ }\r