unsigned char * pCurr; // current pos in sound mem\r
unsigned char * pLoop; // loop ptr in sound mem\r
\r
unsigned int bStop:1; // is channel stopped (sample _can_ still be playing, ADSR Release phase)\r
unsigned int bReverb:1; // can we do reverb on this channel? must have ctrl register bit, to get active\r
unsigned char * pCurr; // current pos in sound mem\r
unsigned char * pLoop; // loop ptr in sound mem\r
\r
unsigned int bStop:1; // is channel stopped (sample _can_ still be playing, ADSR Release phase)\r
unsigned int bReverb:1; // can we do reverb on this channel? must have ctrl register bit, to get active\r