+ unsigned int bIgnoreLoop:1; // Ignore loop\r
+ unsigned int bNewPitch:1; // pitch changed\r
+ unsigned int bStarting:1; // starting after keyon\r
+ union {\r
+ struct {\r
+ int iLeftVolume; // left volume\r
+ int iRightVolume; // right volume\r
+ };\r
+ int iVolume[2];\r
+ };\r