- dr = SSumR[ns] / voldiv; SSumR[ns] = 0;
- if (dr < -32767) dr = -32767; if (dr > 32767) dr = 32767;
- *pS++ = (dl + dr) / 2;
- }
- }
- else // stereo:
- for (ns = 0; ns < NSSIZE; ns++)
- {
- SSumL[ns] += MixREVERBLeft(ns);
-
- d = SSumL[ns] / voldiv; SSumL[ns] = 0;