if (PSXDisplay.DisplayMode.x == 0 || PSXDisplay.DisplayMode.y == 0)
return;
/* careful if rearranging this code, we try to set mode and flip
* to get the hardware apply both changes at the same time */
if (PSXDisplay.DisplayMode.x == 0 || PSXDisplay.DisplayMode.y == 0)
return;
/* careful if rearranging this code, we try to set mode and flip
* to get the hardware apply both changes at the same time */