+ glDisable(GL_SCISSOR_TEST); glError();\r
+ if(bTexEnabled) {glDisable(GL_TEXTURE_2D);bTexEnabled=FALSE;} glError();\r
+ if(bOldSmoothShaded) {glShadeModel(GL_FLAT);bOldSmoothShaded=FALSE;} glError();\r
+ if(bBlendEnable) {glDisable(GL_BLEND);bBlendEnable=FALSE;} glError();\r
+ glDisable(GL_ALPHA_TEST); glError();\r