glClearColor(r,g,b,1.0f); glError();\r
glClear(uiBufferBits); glError();\r
gl_z=0.0f;\r
glClearColor(r,g,b,1.0f); glError();\r
glClear(uiBufferBits); glError();\r
gl_z=0.0f;\r
SetRenderMode((unsigned long)0x01000000, FALSE);\r
vertex[0].c.lcol=gpuData[0]|0xff000000;\r
SETCOL(vertex[0]); \r
SetRenderMode((unsigned long)0x01000000, FALSE);\r
vertex[0].c.lcol=gpuData[0]|0xff000000;\r
SETCOL(vertex[0]); \r
PRIMdrawQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r
PRIMdrawQuad(&vertex[0], &vertex[1], &vertex[2], &vertex[3]);\r