- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, iClampType);\r
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, iClampType);\r
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, iFilter);\r
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, iFilter);\r
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, iClampType); glError();\r
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, iClampType); glError();\r
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, iFilter); glError();\r
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, iFilter); glError();\r