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psxmem: Add mman wrapper for Win32 and use it for PCSX ReARmed libretro Win32
[pcsx_rearmed.git]
/
plugins
/
gpu-gles
/
gpulib_if.c
diff --git
a/plugins/gpu-gles/gpulib_if.c
b/plugins/gpu-gles/gpulib_if.c
index
ce32aad
..
1f4a23d
100644
(file)
--- a/
plugins/gpu-gles/gpulib_if.c
+++ b/
plugins/gpu-gles/gpulib_if.c
@@
-479,10
+479,15
@@
switch((gdata>>24)&0xff)
static int is_opened;
static int is_opened;
-
int renderer_init(void
)
+
static void set_vram(void *vram
)
{
{
- psxVub=
(void *)gpu.
vram;
+ psxVub=vram;
psxVuw=(unsigned short *)psxVub;
psxVuw=(unsigned short *)psxVub;
+}
+
+int renderer_init(void)
+{
+ set_vram(gpu.vram);
PSXDisplay.RGB24 = FALSE; // init some stuff
PSXDisplay.Interlaced = FALSE;
PSXDisplay.RGB24 = FALSE; // init some stuff
PSXDisplay.Interlaced = FALSE;
@@
-500,18
+505,38
@@
int renderer_init(void)
return 0;
}
return 0;
}
+void renderer_finish(void)
+{
+}
+
+void renderer_notify_res_change(void)
+{
+}
+
extern const unsigned char cmd_lengths[256];
extern const unsigned char cmd_lengths[256];
-void do_cmd_list(unsigned int *list, int list_len)
+// XXX: mostly dupe code from soft peops
+int do_cmd_list(unsigned int *list, int list_len, int *last_cmd)
{
unsigned int cmd, len;
{
unsigned int cmd, len;
-
+ unsigned int *list_start = list;
unsigned int *list_end = list + list_len;
for (; list < list_end; list += 1 + len)
{
cmd = *list >> 24;
len = cmd_lengths[cmd];
unsigned int *list_end = list + list_len;
for (; list < list_end; list += 1 + len)
{
cmd = *list >> 24;
len = cmd_lengths[cmd];
+ if (list + 1 + len > list_end) {
+ cmd = -1;
+ break;
+ }
+
+#ifndef TEST
+ if (cmd == 0xa0 || cmd == 0xc0)
+ break; // image i/o, forward to upper layer
+ else if ((cmd & 0xf8) == 0xe0)
+ gpu.ex_regs[cmd & 7] = list[0];
+#endif
primTableJ[cmd]((void *)list);
primTableJ[cmd]((void *)list);
@@
-519,41
+544,47
@@
void do_cmd_list(unsigned int *list, int list_len)
{
case 0x48 ... 0x4F:
{
{
case 0x48 ... 0x4F:
{
- uint32_t num_vertexes =
1
;
- uint32_t *list_position = &(list[
2
]);
+ uint32_t num_vertexes =
2
;
+ uint32_t *list_position = &(list[
3
]);
while(1)
{
while(1)
{
- if((*list_position & 0xf000f000) == 0x50005000 || list_position >= list_end)
+ if(list_position >= list_end) {
+ cmd = -1;
+ goto breakloop;
+ }
+
+ if((*list_position & 0xf000f000) == 0x50005000)
break;
list_position++;
num_vertexes++;
}
break;
list_position++;
num_vertexes++;
}
- if(num_vertexes > 2)
- len += (num_vertexes - 2);
-
+ len += (num_vertexes - 2);
break;
}
case 0x58 ... 0x5F:
{
break;
}
case 0x58 ... 0x5F:
{
- uint32_t num_vertexes =
1
;
- uint32_t *list_position = &(list[
2
]);
+ uint32_t num_vertexes =
2
;
+ uint32_t *list_position = &(list[
4
]);
while(1)
{
while(1)
{
- if((*list_position & 0xf000f000) == 0x50005000 || list_position >= list_end)
+ if(list_position >= list_end) {
+ cmd = -1;
+ goto breakloop;
+ }
+
+ if((*list_position & 0xf000f000) == 0x50005000)
break;
list_position += 2;
num_vertexes++;
}
break;
list_position += 2;
num_vertexes++;
}
- if(num_vertexes > 2)
- len += (num_vertexes - 2) * 2;
-
+ len += (num_vertexes - 2) * 2;
break;
}
break;
}
@@
-571,6
+602,13
@@
void do_cmd_list(unsigned int *list, int list_len)
#endif
}
}
#endif
}
}
+
+breakloop:
+ gpu.ex_regs[1] &= ~0x1ff;
+ gpu.ex_regs[1] |= lGPUstatusRet & 0x1ff;
+
+ *last_cmd = cmd;
+ return list - list_start;
}
void renderer_sync_ecmds(uint32_t *ecmds)
}
void renderer_sync_ecmds(uint32_t *ecmds)
@@
-626,6
+664,14
@@
void vout_update(void)
}
}
}
}
+void vout_blank(void)
+{
+}
+
+void vout_set_config(const struct rearmed_cbs *cbs)
+{
+}
+
static struct rearmed_cbs *cbs;
long GPUopen(void **dpy)
static struct rearmed_cbs *cbs;
long GPUopen(void **dpy)
@@
-644,7
+690,7
@@
long GPUopen(void **dpy)
InitializeTextureStore(); // init texture mem
InitializeTextureStore(); // init texture mem
- ret = GLinitialize();
+ ret = GLinitialize(
cbs->gles_display, cbs->gles_surface
);
MakeDisplayLists();
is_opened = 1;
MakeDisplayLists();
is_opened = 1;
@@
-680,15
+726,23
@@
void renderer_set_config(const struct rearmed_cbs *cbs_)
bUseFastMdec = cbs->gpu_peopsgl.bUseFastMdec;
iTexGarbageCollection = cbs->gpu_peopsgl.iTexGarbageCollection;
iVRamSize = cbs->gpu_peopsgl.iVRamSize;
bUseFastMdec = cbs->gpu_peopsgl.bUseFastMdec;
iTexGarbageCollection = cbs->gpu_peopsgl.iTexGarbageCollection;
iVRamSize = cbs->gpu_peopsgl.iVRamSize;
-}
-void vout_set_config(const struct rearmed_cbs *cbs)
-{
+ if (cbs->pl_set_gpu_caps)
+ cbs->pl_set_gpu_caps(GPU_CAP_OWNS_DISPLAY);
+
+ if (is_opened && cbs->gles_display != NULL && cbs->gles_surface != NULL) {
+ // HACK..
+ GPUclose();
+ GPUopen(NULL);
+ }
+
+ set_vram(gpu.vram);
}
void SetAspectRatio(void)
{
}
void SetAspectRatio(void)
{
- cbs->pl_get_layer_pos(&rRatioRect.left, &rRatioRect.top, &rRatioRect.right, &rRatioRect.bottom);
+ if (cbs->pl_get_layer_pos)
+ cbs->pl_get_layer_pos(&rRatioRect.left, &rRatioRect.top, &rRatioRect.right, &rRatioRect.bottom);
glScissor(rRatioRect.left,
iResY-(rRatioRect.top+rRatioRect.bottom),
glScissor(rRatioRect.left,
iResY-(rRatioRect.top+rRatioRect.bottom),