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gpu_neon: fix several frameskip issues
[pcsx_rearmed.git]
/
plugins
/
gpu_neon
/
gpu.h
diff --git
a/plugins/gpu_neon/gpu.h
b/plugins/gpu_neon/gpu.h
index
a0cdbf7
..
2019464
100644
(file)
--- a/
plugins/gpu_neon/gpu.h
+++ b/
plugins/gpu_neon/gpu.h
@@
-10,6
+10,10
@@
#include <stdint.h>
#include <stdint.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
+
#define CMD_BUFFER_LEN 1024
struct psx_gpu {
#define CMD_BUFFER_LEN 1024
struct psx_gpu {
@@
-57,12
+61,11
@@
struct psx_gpu {
int offset;
} dma;
int cmd_len;
int offset;
} dma;
int cmd_len;
- const uint32_t *lcf_hc;
uint32_t zero;
struct {
uint32_t fb_dirty:1;
uint32_t zero;
struct {
uint32_t fb_dirty:1;
- uint32_t frame_count;
- uint32_t *hcnt;
+ uint32_t
*
frame_count;
+ uint32_t *hcnt;
/* hsync count */
struct {
uint32_t addr;
uint32_t words;
struct {
uint32_t addr;
uint32_t words;
@@
-71,11
+74,12
@@
struct psx_gpu {
} last_list;
} state;
struct {
} last_list;
} state;
struct {
- uint32_t enabled:1;
+ int32_t set:3; /* -1 auto, 0 off, 1 fixed */
uint32_t active:1;
uint32_t active:1;
+ uint32_t allow:1;
uint32_t frame_ready:1;
uint32_t frame_ready:1;
- uint32_t skipped_blits:5;
const int *advice;
const int *advice;
+ uint32_t last_flip_frame;
} frameskip;
};
} frameskip;
};
@@
-92,3
+96,7
@@
void renderer_flush_queues(void);
int vout_init(void);
int vout_finish(void);
int vout_init(void);
int vout_finish(void);
+
+#ifdef __cplusplus
+}
+#endif