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spu: remove all threading code
[pcsx_rearmed.git]
/
plugins
/
gpu_neon
/
psx_gpu
/
psx_gpu.h
diff --git
a/plugins/gpu_neon/psx_gpu/psx_gpu.h
b/plugins/gpu_neon/psx_gpu/psx_gpu.h
index
137dda9
..
53a8717
100644
(file)
--- a/
plugins/gpu_neon/psx_gpu/psx_gpu.h
+++ b/
plugins/gpu_neon/psx_gpu/psx_gpu.h
@@
-53,6
+53,12
@@
typedef enum
RENDER_STATE_MASK_EVALUATE = 0x20,
} render_state_enum;
RENDER_STATE_MASK_EVALUATE = 0x20,
} render_state_enum;
+typedef enum
+{
+ RENDER_INTERLACE_ENABLED = 0x1,
+ RENDER_INTERLACE_ODD = 0x2
+} render_interlace_enum;
+
typedef struct
{
u16 left_x;
typedef struct
{
u16 left_x;
@@
-172,10
+178,11
@@
typedef struct
u8 texture_window_y;
u8 primitive_type;
u8 texture_window_y;
u8 primitive_type;
+ u8 interlace_mode;
// Align up to 64 byte boundary to keep the upcoming buffers cache line
// aligned
// Align up to 64 byte boundary to keep the upcoming buffers cache line
// aligned
-
u8 reserved_a[1
];
+
//u8 reserved_a[0
];
// 8KB
block_struct blocks[MAX_BLOCKS_PER_ROW];
// 8KB
block_struct blocks[MAX_BLOCKS_PER_ROW];
@@
-224,7
+231,7
@@
u32 texture_region_mask(s32 x1, s32 y1, s32 x2, s32 y2);
void flush_render_block_buffer(psx_gpu_struct *psx_gpu);
void initialize_psx_gpu(psx_gpu_struct *psx_gpu, u16 *vram);
void flush_render_block_buffer(psx_gpu_struct *psx_gpu);
void initialize_psx_gpu(psx_gpu_struct *psx_gpu, u16 *vram);
-
void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size
);
+
u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command
);
void triangle_benchmark(psx_gpu_struct *psx_gpu);
void triangle_benchmark(psx_gpu_struct *psx_gpu);