-function(setup_sprite_untextured)
- ldrh r12, [psx_gpu, #psx_gpu_render_state_offset]
- tst r12, #(RENDER_STATE_MASK_EVALUATE | RENDER_FLAGS_MODULATE_TEXELS \
- | RENDER_FLAGS_BLEND)
- ldrbeq r12, [psx_gpu, #psx_gpu_render_mode_offset]
- tsteq r12, #RENDER_INTERLACE_ENABLED
- beq setup_sprite_untextured_simple
-