notaz.gp2x.de
/
pcsx_rearmed.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
libretro: minor adjustments and a sanity check
[pcsx_rearmed.git]
/
plugins
/
gpu_neon
/
psx_gpu
/
psx_gpu_offsets_update.c
diff --git
a/plugins/gpu_neon/psx_gpu/psx_gpu_offsets_update.c
b/plugins/gpu_neon/psx_gpu/psx_gpu_offsets_update.c
index
2275f59
..
b1de121
100644
(file)
--- a/
plugins/gpu_neon/psx_gpu/psx_gpu_offsets_update.c
+++ b/
plugins/gpu_neon/psx_gpu/psx_gpu_offsets_update.c
@@
-43,19
+43,17
@@
int main()
WRITE_OFFSET(f, dirty_textures_8bpp_alternate_mask);
WRITE_OFFSET(f, triangle_color);
WRITE_OFFSET(f, dither_table);
WRITE_OFFSET(f, dirty_textures_8bpp_alternate_mask);
WRITE_OFFSET(f, triangle_color);
WRITE_OFFSET(f, dither_table);
+ WRITE_OFFSET(f, uvrgb_phase);
WRITE_OFFSET(f, render_block_handler);
WRITE_OFFSET(f, texture_page_ptr);
WRITE_OFFSET(f, texture_page_base);
WRITE_OFFSET(f, clut_ptr);
WRITE_OFFSET(f, vram_ptr);
WRITE_OFFSET(f, render_block_handler);
WRITE_OFFSET(f, texture_page_ptr);
WRITE_OFFSET(f, texture_page_base);
WRITE_OFFSET(f, clut_ptr);
WRITE_OFFSET(f, vram_ptr);
+ WRITE_OFFSET(f, vram_out_ptr);
WRITE_OFFSET(f, render_state_base);
WRITE_OFFSET(f, render_state);
WRITE_OFFSET(f, num_spans);
WRITE_OFFSET(f, num_blocks);
WRITE_OFFSET(f, render_state_base);
WRITE_OFFSET(f, render_state);
WRITE_OFFSET(f, num_spans);
WRITE_OFFSET(f, num_blocks);
- WRITE_OFFSET(f, offset_x);
- WRITE_OFFSET(f, offset_y);
- WRITE_OFFSET(f, clut_settings);
- WRITE_OFFSET(f, texture_settings);
WRITE_OFFSET(f, viewport_start_x);
WRITE_OFFSET(f, viewport_start_y);
WRITE_OFFSET(f, viewport_end_x);
WRITE_OFFSET(f, viewport_start_x);
WRITE_OFFSET(f, viewport_start_y);
WRITE_OFFSET(f, viewport_end_x);
@@
-70,7
+68,12
@@
int main()
WRITE_OFFSET(f, texture_window_x);
WRITE_OFFSET(f, texture_window_y);
WRITE_OFFSET(f, primitive_type);
WRITE_OFFSET(f, texture_window_x);
WRITE_OFFSET(f, texture_window_y);
WRITE_OFFSET(f, primitive_type);
- WRITE_OFFSET(f, interlace_mode);
+ WRITE_OFFSET(f, render_mode);
+ WRITE_OFFSET(f, offset_x);
+ WRITE_OFFSET(f, offset_y);
+ WRITE_OFFSET(f, clut_settings);
+ WRITE_OFFSET(f, texture_settings);
+ WRITE_OFFSET(f, reciprocal_table_ptr);
WRITE_OFFSET(f, blocks);
WRITE_OFFSET(f, span_uvrg_offset);
WRITE_OFFSET(f, span_edge_data);
WRITE_OFFSET(f, blocks);
WRITE_OFFSET(f, span_uvrg_offset);
WRITE_OFFSET(f, span_edge_data);