- render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, width, height,
- current_command, list[0]);
- break;
+ render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF,
+ &width, &height, current_command, list[0]);
+ gput_sum(cpu_cycles_sum, cpu_cycles, gput_sprite(width, height));
+ break;