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psx_gpu: add a tool to generate asm offsets
[pcsx_rearmed.git]
/
plugins
/
gpulib
/
gpu.c
diff --git
a/plugins/gpulib/gpu.c
b/plugins/gpulib/gpu.c
index
79a5fa4
..
46e92d1
100644
(file)
--- a/
plugins/gpulib/gpu.c
+++ b/
plugins/gpulib/gpu.c
@@
-92,6
+92,12
@@
static noinline void decide_frameskip(void)
gpu.frameskip.active = 1;
else
gpu.frameskip.active = 0;
gpu.frameskip.active = 1;
else
gpu.frameskip.active = 0;
+
+ if (!gpu.frameskip.active && gpu.frameskip.pending_fill[0] != 0) {
+ int dummy;
+ do_cmd_list(gpu.frameskip.pending_fill, 3, &dummy);
+ gpu.frameskip.pending_fill[0] = 0;
+ }
}
static noinline int decide_frameskip_allow(uint32_t cmd_e3)
}
static noinline int decide_frameskip_allow(uint32_t cmd_e3)
@@
-333,6
+339,8
@@
static noinline int do_cmd_list_skip(uint32_t *data, int count, int *last_cmd)
int cmd = 0, pos = 0, len, dummy;
int skip = 1;
int cmd = 0, pos = 0, len, dummy;
int skip = 1;
+ gpu.frameskip.pending_fill[0] = 0;
+
// XXX: polylines are not properly handled
while (pos < count && skip) {
uint32_t *list = data + pos;
// XXX: polylines are not properly handled
while (pos < count && skip) {
uint32_t *list = data + pos;
@@
-342,7
+350,9
@@
static noinline int do_cmd_list_skip(uint32_t *data, int count, int *last_cmd)
if (cmd == 0x02) {
if ((list[2] & 0x3ff) > gpu.screen.w || ((list[2] >> 16) & 0x1ff) > gpu.screen.h)
// clearing something large, don't skip
if (cmd == 0x02) {
if ((list[2] & 0x3ff) > gpu.screen.w || ((list[2] >> 16) & 0x1ff) > gpu.screen.h)
// clearing something large, don't skip
- do_cmd_list(data + pos, 3, &dummy);
+ do_cmd_list(list, 3, &dummy);
+ else
+ memcpy(gpu.frameskip.pending_fill, list, 3 * 4);
}
else if ((cmd & 0xf4) == 0x24) {
// flat textured prim
}
else if ((cmd & 0xf4) == 0x24) {
// flat textured prim
@@
-601,7
+611,16
@@
void GPUupdateLace(void)
flush_cmd_buffer();
renderer_flush_queues();
flush_cmd_buffer();
renderer_flush_queues();
- if (gpu.status.blanking || !gpu.state.fb_dirty)
+ if (gpu.status.blanking) {
+ if (!gpu.state.blanked) {
+ vout_blank();
+ gpu.state.blanked = 1;
+ gpu.state.fb_dirty = 1;
+ }
+ return;
+ }
+
+ if (!gpu.state.fb_dirty)
return;
if (gpu.frameskip.set) {
return;
if (gpu.frameskip.set) {
@@
-615,6
+634,7
@@
void GPUupdateLace(void)
vout_update();
gpu.state.fb_dirty = 0;
vout_update();
gpu.state.fb_dirty = 0;
+ gpu.state.blanked = 0;
}
void GPUvBlank(int is_vblank, int lcf)
}
void GPUvBlank(int is_vblank, int lcf)