if (gpu.frameskip.set) {
decide_frameskip_allow(gpu.ex_regs[3]);
if (gpu.frameskip.last_flip_frame != *gpu.state.frame_count) {
if (gpu.frameskip.set) {
decide_frameskip_allow(gpu.ex_regs[3]);
if (gpu.frameskip.last_flip_frame != *gpu.state.frame_count) {