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adjust dma alignment and some cleanup
[pcsx_rearmed.git]
/
plugins
/
gpulib
/
gpu.h
diff --git
a/plugins/gpulib/gpu.h
b/plugins/gpulib/gpu.h
index
b6bd60a
..
13e73c5
100644
(file)
--- a/
plugins/gpulib/gpu.h
+++ b/
plugins/gpulib/gpu.h
@@
-13,6
+13,8
@@
#include <stdint.h>
#include <stdint.h>
+//#define RAW_FB_DISPLAY
+
#define gpu_log(fmt, ...) \
printf("%d:%03d: " fmt, *gpu.state.frame_count, *gpu.state.hcnt, ##__VA_ARGS__)
#define gpu_log(fmt, ...) \
printf("%d:%03d: " fmt, *gpu.state.frame_count, *gpu.state.hcnt, ##__VA_ARGS__)
@@
-76,6
+78,8
@@
struct psx_gpu {
uint32_t enhancement_enable:1;
uint32_t enhancement_active:1;
uint32_t enhancement_was_active:1;
uint32_t enhancement_enable:1;
uint32_t enhancement_active:1;
uint32_t enhancement_was_active:1;
+ uint32_t downscale_enable:1;
+ uint32_t downscale_active:1;
uint32_t dims_changed:1;
uint32_t *frame_count;
uint32_t *hcnt; /* hsync count */
uint32_t dims_changed:1;
uint32_t *frame_count;
uint32_t *hcnt; /* hsync count */
@@
-87,7
+91,8
@@
struct psx_gpu {
} last_list;
uint32_t last_vram_read_frame;
uint32_t w_out_old, h_out_old, status_vo_old;
} last_list;
uint32_t last_vram_read_frame;
uint32_t w_out_old, h_out_old, status_vo_old;
- int screen_centering_type; // 0 - auto, 1 - game conrolled, 2 - manual
+ short screen_centering_type;
+ short screen_centering_type_default;
int screen_centering_x;
int screen_centering_y;
} state;
int screen_centering_x;
int screen_centering_y;
} state;
@@
-103,15
+108,18
@@
struct psx_gpu {
} frameskip;
void *(*get_enhancement_bufer)
(int *x, int *y, int *w, int *h, int *vram_h);
} frameskip;
void *(*get_enhancement_bufer)
(int *x, int *y, int *w, int *h, int *vram_h);
+ uint16_t *(*get_downscale_buffer)
+ (int *x, int *y, int *w, int *h, int *vram_h);
void *(*mmap)(unsigned int size);
void (*munmap)(void *ptr, unsigned int size);
void *(*mmap)(unsigned int size);
void (*munmap)(void *ptr, unsigned int size);
+ void (*gpu_state_change)(int what); // psx_gpu_state
};
extern struct psx_gpu gpu;
extern const unsigned char cmd_lengths[256];
};
extern struct psx_gpu gpu;
extern const unsigned char cmd_lengths[256];
-int do_cmd_list(uint32_t *list, int count, int *last_cmd);
+int do_cmd_list(uint32_t *list, int count, int *
cycles, int *
last_cmd);
struct rearmed_cbs;
struct rearmed_cbs;
@@
-123,7
+131,7
@@
void renderer_flush_queues(void);
void renderer_set_interlace(int enable, int is_odd);
void renderer_set_config(const struct rearmed_cbs *config);
void renderer_notify_res_change(void);
void renderer_set_interlace(int enable, int is_odd);
void renderer_set_config(const struct rearmed_cbs *config);
void renderer_notify_res_change(void);
-void renderer_notify_scanout_
x_change(int x, int w
);
+void renderer_notify_scanout_
change(int x, int y
);
int vout_init(void);
int vout_finish(void);
int vout_init(void);
int vout_finish(void);
@@
-145,9
+153,10
@@
uint32_t GPUreadStatus(void);
void GPUwriteStatus(uint32_t data);
long GPUfreeze(uint32_t type, struct GPUFreeze *freeze);
void GPUupdateLace(void);
void GPUwriteStatus(uint32_t data);
long GPUfreeze(uint32_t type, struct GPUFreeze *freeze);
void GPUupdateLace(void);
-long GPUopen(
void **dpy
);
+long GPUopen(
unsigned long *disp, char *cap, char *cfg
);
long GPUclose(void);
void GPUvBlank(int is_vblank, int lcf);
long GPUclose(void);
void GPUvBlank(int is_vblank, int lcf);
+void GPUgetScreenInfo(int *y, int *base_hres);
void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_);
#ifdef __cplusplus
void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_);
#ifdef __cplusplus