-// A lot of sound cards on PC can't handle such small buffers but this
-// seems to work well on PSP.
-
-#ifdef PSP_BUILD
-
-#define SOUND_BUFFER_SIZE 4096
+#define GBA_XTAL 16777216.0f
+#define GBA_60HZ_RATE 16853760.0f /* 228*(272+960)*60 */
extern u32 gbc_sound_master_volume_left;
extern u32 gbc_sound_master_volume_right;
extern u32 gbc_sound_master_volume;
extern u32 gbc_sound_master_volume_left;
extern u32 gbc_sound_master_volume_right;
extern u32 gbc_sound_master_volume;
void sound_timer_queue8(u32 channel, u8 value);
void sound_timer_queue16(u32 channel, u16 value);
void sound_timer_queue32(u32 channel, u32 value);
void sound_timer_queue8(u32 channel, u8 value);
void sound_timer_queue16(u32 channel, u16 value);
void sound_timer_queue32(u32 channel, u32 value);
void sound_write_mem_savestate(file_tag_type savestate_file);
void sound_read_savestate(file_tag_type savestate_file);
void sound_write_mem_savestate(file_tag_type savestate_file);
void sound_read_savestate(file_tag_type savestate_file);