\r
static int Skip=0;\r
\r
-void PicoFrameStart()\r
+PICO_INTERNAL void PicoFrameStart(void)\r
{\r
// prepare to do this frame\r
rendstatus = (PicoOpt&0x80)>>5; // accurate sprites\r
Skip=0;\r
}\r
\r
-int PicoLine(int scan)\r
+PICO_INTERNAL int PicoLine(int scan)\r
{\r
int sh;\r
if (Skip>0) { Skip--; return 0; } // Skip rendering lines\r