#ifndef PICO_H\r
#define PICO_H\r
\r
+#include <stdio.h>\r
+\r
// port-specific compile-time settings\r
#include <port_config.h>\r
\r
// alt_renderer, 6button_gamepad, accurate_timing, accurate_sprites,\r
// draw_no_32col_border, external_ym2612, enable_cd_pcm, enable_cd_cdda\r
// enable_cd_gfx, cd_perfect_sync, soft_32col_scaling, enable_cd_ramcart\r
+// disable_vdp_fifo\r
extern int PicoOpt;\r
extern int PicoVer;\r
extern int PicoSkipFrame; // skip rendering frame, but still do sound (if enabled) and emulation stuff\r
extern void (*PicoMessage)(const char *msg); // callback to output text message from emu\r
\r
// cd/Pico.c\r
-int PicoFrameMCD(void);\r
extern void (*PicoMCDopenTray)(void);\r
extern int (*PicoMCDcloseTray)(void);\r
-\r
extern int PicoCDBuffers;\r
\r
// Area.c\r
extern areaclose *areaClose;\r
extern void (*PicoStateProgressCB)(const char *str);\r
\r
+// cd/Area.c\r
+int PicoCdLoadStateGfx(void *file);\r
+\r
// cd/buffering.c\r
void PicoCDBufferInit(void);\r
void PicoCDBufferFree(void);\r
\r
+// cd/cd_sys.c\r
+int Insert_CD(char *iso_name, int is_bin);\r
+void Stop_CD(void); // releases all resources taken when CD game was started.\r
+\r
// Cart.c\r
typedef enum\r
{\r
// Draw.c\r
void PicoDrawSetColorFormat(int which); // 0=BGR444, 1=RGB555, 2=8bit(HighPal pal)\r
extern void *DrawLineDest;\r
+#if OVERRIDE_HIGHCOL\r
+extern unsigned char *HighCol;\r
+#endif\r
extern int (*PicoScan)(unsigned int num, void *data);\r
// internals\r
extern unsigned short HighPal[0x100];\r
// utility\r
#ifdef _ASM_DRAW_C\r
void *blockcpy(void *dst, const void *src, size_t n);\r
+void vidConvCpyRGB565(void *to, void *from, int pixels);\r
#else\r
#define blockcpy memcpy\r
#endif\r
\r
// Draw2.c\r
// stuff below is optional\r
+extern unsigned char *PicoDraw2FB; // buffer for fasr renderer in format (8+320)x(8+224+8) (eights for borders)\r
extern unsigned short *PicoCramHigh; // pointer to CRAM buff (0x40 shorts), converted to native device color (works only with 16bit for now)\r
extern void (*PicoPrepareCram)(); // prepares PicoCramHigh for renderer to use\r
\r
// sound.c\r
extern int PsndRate,PsndLen;\r
extern short *PsndOut;\r
-void sound_reset();\r
-void sound_rerate(int preserve_state);\r
-void z80_pack(unsigned char *data);\r
-void z80_unpack(unsigned char *data);\r
-void z80_reset();\r
+void PsndRerate(int preserve_state);\r
\r
// Utils.c\r
extern int PicuAnd;\r