#define POPT_EN_STEREO (1<< 3)\r
#define POPT_ALT_RENDERER (1<< 4) // 00 00x0\r
#define POPT_6BTN_PAD (1<< 5)\r
-#define POPT_ACC_TIMING (1<< 6)\r
+// unused (1<< 6)\r
#define POPT_ACC_SPRITES (1<< 7)\r
#define POPT_DIS_32C_BORDER (1<< 8) // 00 0x00\r
#define POPT_EXT_FM (1<< 9)\r
#define POPT_DIS_VDP_FIFO (1<<16) // 0x 0000\r
#define POPT_EN_SVP_DRC (1<<17)\r
#define POPT_DIS_SPRITE_LIM (1<<18)\r
+#define POPT_DIS_IDLE_DET (1<<19)\r
extern int PicoOpt; // bitfield\r
#define PAHW_MCD (1<<0)\r
#define PAHW_32X (1<<1)\r
extern int PicoRegionOverride; // override the region detection 0: auto, 1: Japan NTSC, 2: Japan PAL, 4: US, 8: Europe\r
extern int PicoAutoRgnOrder; // packed priority list of regions, for example 0x148 means this detection order: EUR, USA, JAP\r
extern int PicoSVPCycles;\r
-int PicoInit(void);\r
+void PicoInit(void);\r
void PicoExit(void);\r
void PicoPower(void);\r
int PicoReset(void);\r
-int PicoFrame(void);\r
+void PicoFrame(void);\r
void PicoFrameDrawOnly(void);\r
extern int PicoPad[2]; // Joypads, format is MXYZ SACB RLDU\r
extern void (*PicoWriteSound)(int len); // called once per frame at the best time to send sound buffer (PsndOut) to hardware\r
extern void (*PicoMessage)(const char *msg); // callback to output text message from emu\r
-typedef enum { PS_PAL, PS_40_CELL, PS_240_LINES } pstat_t;\r
-int PicoGetStat(pstat_t which);\r
+typedef enum { PI_ROM, PI_ISPAL, PI_IS40_CELL, PI_IS240_LINES } pint_t;\r
+typedef union { int vint; void *vptr; } pint_ret_t;\r
+void PicoGetInternal(pint_t which, pint_ret_t *ret);\r
\r
// cd/Pico.c\r
extern void (*PicoMCDopenTray)(void);\r
extern void (*PicoStateProgressCB)(const char *str);\r
\r
// cd/Area.c\r
-int PicoCdLoadStateGfx(void *file);\r
+int PicoCdLoadStateGfx(void *file);\r
\r
// cd/buffering.c\r
void PicoCDBufferInit(void);\r
void PicoCDBufferFlush(void);\r
\r
// cd/cd_sys.c\r
-int Insert_CD(char *iso_name, int is_bin);\r
int Insert_CD(char *cdimg_name, int type);\r
void Stop_CD(void); // releases all resources taken when CD game was started.\r
\r
int PicoCartLoad(pm_file *f,unsigned char **prom,unsigned int *psize);\r
int PicoCartInsert(unsigned char *rom,unsigned int romsize);\r
void Byteswap(unsigned char *data,int len);\r
-int PicoCartUnload(void);\r
+void PicoCartUnload(void);\r
extern void (*PicoCartLoadProgressCB)(int percent);\r
extern void (*PicoCDLoadProgressCB)(int percent);\r
\r
#ifdef _ASM_DRAW_C\r
void vidConvCpyRGB565(void *to, void *from, int pixels);\r
#endif\r
+extern int PicoDrawMask;\r
+#define PDRAW_LAYERB_ON (1<<2)\r
+#define PDRAW_LAYERA_ON (1<<3)\r
+#define PDRAW_SPRITES_LOW_ON (1<<4)\r
+#define PDRAW_SPRITES_HI_ON (1<<7)\r
// internals\r
-#define PDRAW_SPRITES_MOVED (1<<0)\r
+#define PDRAW_SPRITES_MOVED (1<<0) // (asm)\r
#define PDRAW_WND_DIFF_PRIO (1<<1) // not all window tiles use same priority\r
#define PDRAW_ACC_SPRITES (1<<2) // accurate sprites (copied from PicoOpt)\r
-#define PDRAW_INTERLACE (1<<3) //\r
-#define PDRAW_DIRTY_SPRITES (1<<4)\r
+#define PDRAW_INTERLACE (1<<3)\r
+#define PDRAW_DIRTY_SPRITES (1<<4) // (asm)\r
#define PDRAW_SONIC_MODE (1<<5) // mid-frame palette changes for 8bit renderer\r
#define PDRAW_PLANE_HI_PRIO (1<<6) // have layer with all hi prio tiles (mk3)\r
#define PDRAW_SHHI_DONE (1<<7) // layer sh/hi already processed\r
-#define PDRAW_EARLY_BLANK (1<<8) // blanking enabled at the start of prev line\r
extern int rendstatus;\r
extern unsigned short HighPal[0x100];\r
\r