#ifdef __GP2X__
#include "../gp2x/gp2x.h"
-#define BTN_UP GP2X_UP
-#define BTN_DOWN GP2X_DOWN
-#define BTN_LEFT GP2X_LEFT
-#define BTN_RIGHT GP2X_RIGHT
-
-#define BTN_NORTH GP2X_Y
-#define BTN_SOUTH GP2X_X
-#define BTN_WEST GP2X_A
-#define BTN_EAST GP2X_B
-#define BTN_L GP2X_L
-#define BTN_R GP2X_R
+#define PBTN_UP GP2X_UP
+#define PBTN_DOWN GP2X_DOWN
+#define PBTN_LEFT GP2X_LEFT
+#define PBTN_RIGHT GP2X_RIGHT
+
+#define PBTN_NORTH GP2X_Y
+#define PBTN_SOUTH GP2X_X
+#define PBTN_WEST GP2X_A
+#define PBTN_EAST GP2X_B
+#define PBTN_L GP2X_L
+#define PBTN_R GP2X_R
unsigned long wait_for_input(unsigned long interesting);
void gp2x_pd_clone_buffer2(void);
#elif defined(__GIZ__)
-// TODO
-//#include "../gizmondo/giz.h"
-#define SCREEN_WIDTH 321
-#define SCREEN_BUFFER menu_screen
-extern unsigned char *menu_screen;
+#include "../gizmondo/giz.h"
+
+#define PBTN_NORTH PBTN_STOP
+#define PBTN_SOUTH PBTN_PLAY
+#define PBTN_WEST PBTN_REW
+#define PBTN_EAST PBTN_FWD
+
+unsigned long wait_for_input(unsigned int interesting);
+void menu_draw_begin(int use_bgbuff);
+void menu_darken_bg(void *dst, const void *src, int pixels, int darker);
+void menu_draw_end(void);
+
+#define SCREEN_WIDTH 321
+#define SCREEN_HEIGHT 240
+#define SCREEN_BUFFER ((giz_screen != NULL) ? giz_screen : menu_screen)
+extern void *menu_screen;
+extern void *giz_screen;
+
+#define read_buttons(which) \
+ wait_for_input(which)
+#define read_buttons_async(which) 0
+#define menu_draw_begin() \
+ menu_draw_begin(1)
+#define clear_screen() \
+ memset(SCREEN_BUFFER, 0, SCREEN_WIDTH*SCREEN_HEIGHT*2)
+#define darken_screen() \
+ menu_darken_bg(menu_screen, menu_screen, SCREEN_WIDTH*SCREEN_HEIGHT, 0)
// ------------------------------------
#include "../psp/psp.h"
-#define BTN_NORTH BTN_TRIANGLE
-#define BTN_SOUTH BTN_X
-#define BTN_WEST BTN_SQUARE
-#define BTN_EAST BTN_CIRCLE
+#define PBTN_NORTH PBTN_TRIANGLE
+#define PBTN_SOUTH PBTN_X
+#define PBTN_WEST PBTN_SQUARE
+#define PBTN_EAST PBTN_CIRCLE
unsigned long wait_for_input(unsigned int interesting, int is_key_config);
void menu_draw_begin(void);
#include "../gp2x/gp2x.h"
-#define BTN_UP 0
-#define BTN_DOWN 0
-#define BTN_LEFT 0
-#define BTN_RIGHT 0
+#define PBTN_UP (1 << 0)
+#define PBTN_DOWN (1 << 1)
+#define PBTN_LEFT (1 << 2)
+#define PBTN_RIGHT (1 << 3)
-#define BTN_NORTH 0
-#define BTN_SOUTH 0
-#define BTN_WEST 0
-#define BTN_EAST 0
-#define BTN_L 0
-#define BTN_R 0
+#define PBTN_NORTH (1 << 4)
+#define PBTN_SOUTH (1 << 5)
+#define PBTN_WEST (1 << 6)
+#define PBTN_EAST (1 << 7)
+#define PBTN_L (1 << 8)
+#define PBTN_R (1 << 9)
unsigned long wait_for_input(unsigned long interesting);
void gp2x_pd_clone_buffer2(void);
void menu_darken_bg(void *dst, int pixels, int darker);
void menu_flip(void);
-#define SCREEN_WIDTH 320
-#define SCREEN_HEIGHT 240
+#define SCREEN_WIDTH 800
+#define SCREEN_HEIGHT 480
#define SCREEN_BUFFER gp2x_screen
#define read_buttons(which) \
#define menu_draw_begin() \
gp2x_pd_clone_buffer2()
#define clear_screen() \
- memset(gp2x_screen, 0, 320*240*2)
+ memset(gp2x_screen, 0, 800*480*2)
#define darken_screen() \
- menu_darken_bg(gp2x_screen, 320*240, 0)
+ menu_darken_bg(gp2x_screen, 800*480, 0)
#define menu_draw_end() \
menu_flip()