extern "C" {
#endif
-#define EOPT_USE_SRAM (1<<0)
+extern void *g_screen_ptr;
+
+#if SCREEN_SIZE_FIXED
+#define g_screen_width SCREEN_WIDTH
+#define g_screen_height SCREEN_HEIGHT
+#else
+extern int g_screen_width;
+extern int g_screen_height;
+#endif
+
+
+#define EOPT_EN_SRAM (1<<0)
#define EOPT_SHOW_FPS (1<<1)
#define EOPT_EN_SOUND (1<<2)
#define EOPT_GZIP_SAVES (1<<3)
+#define EOPT_MMUHACK (1<<4)
+#define EOPT_NO_AUTOSVCFG (1<<5)
+#define EOPT_16BPP (1<<7)
+#define EOPT_RAM_TIMINGS (1<<8)
+#define EOPT_CONFIRM_SAVE (1<<9)
+#define EOPT_EN_CD_LEDS (1<<10)
+#define EOPT_CONFIRM_LOAD (1<<11)
+#define EOPT_A_SN_GAMMA (1<<12)
+#define EOPT_PSYNC (1<<13)
+#define EOPT_GIZ_SCANLN (1<<14)
+#define EOPT_GIZ_DBLBUF (1<<15)
+#define EOPT_VSYNC_MODE (1<<16)
+#define EOPT_SHOW_RTC (1<<17)
+#define EOPT_NO_FRMLIMIT (1<<18)
+#define EOPT_WIZ_TEAR_FIX (1<<19)
+
+enum {
+ EOPT_SCALE_NONE = 0,
+ EOPT_SCALE_SW_H,
+ EOPT_SCALE_HW_H,
+ EOPT_SCALE_HW_HV,
+};
typedef struct _currentConfig_t {
- // char lastRomFile[512];
- int EmuOpt; // LSb->MSb: use_sram, show_fps, enable_sound, gzip_saves,
- // squidgehack, no_save_cfg_on_exit, <unused>, 16_bit_mode
- // craigix_ram, confirm_save, show_cd_leds, confirm_load
- // A_SNs_gamma, perfect_vsync, giz_scanlines, giz_dblbuff
- // vsync_mode, show_clock, no_frame_limitter
- int s_PicoOpt; // for old cfg files only
+ int EmuOpt;
+ int s_PicoOpt;
int s_PsndRate;
int s_PicoRegion;
int s_PicoAutoRgnOrder;
int s_PicoCDBuffers;
int Frameskip;
int CPUclock;
- int KeyBinds[PLAT_MAX_KEYS];
int volume;
int gamma;
-#if PLAT_HAVE_JOY
- int JoyBinds[4][32];
-#endif
int scaling; // gp2x: 0=center, 1=hscale, 2=hvscale, 3=hsoftscale; psp: bilinear filtering
int rotation; // for UIQ
float scale; // psp: screen scale
extern currentConfig_t currentConfig, defaultConfig;
extern char *PicoConfigFile;
extern int rom_loaded;
-extern char noticeMsg[64];
extern int state_slot;
extern int config_slot, config_slot_current;
extern unsigned char *movie_data;
-extern char loadedRomFName[512]; // last loaded ROM filename
-extern int kb_combo_keys, kb_combo_acts; // keys and actions which need button combos
+extern int reset_timing;
+
+#define PICO_PEN_ADJUST_X 4
+#define PICO_PEN_ADJUST_Y 2
+extern int pico_pen_x, pico_pen_y;
extern int pico_inp_mode;
+extern char rom_fname_reload[512]; // ROM to try loading on next PGS_ReloadRom
+extern char rom_fname_loaded[512]; // currently loaded ROM filename
-int emu_ReloadRom(char *rom_fname);
-int emu_SaveLoadGame(int load, int sram);
-int emu_ReadConfig(int game, int no_defaults);
-int emu_WriteConfig(int game);
-char *emu_GetSaveFName(int load, int is_sram, int slot);
-int emu_checkSaveFile(int slot);
+// engine states
+extern int engineState;
+enum TPicoGameState {
+ PGS_Paused = 1,
+ PGS_Running,
+ PGS_Quit,
+ PGS_KeyConfig,
+ PGS_ReloadRom,
+ PGS_Menu,
+ PGS_RestartRun,
+ PGS_Suspending, /* PSP */
+ PGS_SuspendWake, /* PSP */
+};
+
+
+void emu_init(void);
+void emu_finish(void);
+
+int emu_reload_rom(char *rom_fname);
+int emu_save_load_game(int load, int sram);
+void emu_reset_game(void);
+
+void emu_set_defconfig(void);
+int emu_read_config(int game, int no_defaults);
+int emu_write_config(int game);
+
+char *emu_get_save_fname(int load, int is_sram, int slot);
+int emu_check_save_file(int slot);
void emu_setSaveStateCbs(int gz);
-void emu_updateMovie(void);
-int emu_cdCheck(int *pregion, char *fname_in);
-int emu_findBios(int region, char **bios_file);
-void emu_textOut8 (int x, int y, const char *text);
-void emu_textOut16(int x, int y, const char *text);
-char *emu_makeRomId(void);
-void emu_getGameName(char *str150);
-void emu_findKeyBindCombos(void);
-void emu_changeFastForward(int set_on);
-void emu_RunEventsPico(unsigned int events);
-void emu_DoTurbo(int *pad, int acts);
-void emu_packConfig(void);
-void emu_unpackConfig(void);
-void emu_shutdownMCD(void);
-
-/* not in common */
-extern const char * const keyNames[];
-void emu_prepareDefaultConfig(void);
-void emu_platformDebugCat(char *str);
-void emu_forcedFrame(int opts);
-void emu_startSound(void);
-void emu_endSound(void);
-void emu_waitSound(void);
+
+void emu_text_out8 (int x, int y, const char *text);
+void emu_text_out16(int x, int y, const char *text);
+void emu_text_out8_rot (int x, int y, const char *text);
+void emu_text_out16_rot(int x, int y, const char *text);
+
+void emu_make_path(char *buff, const char *end, int size);
+void emu_update_input(void);
+void emu_get_game_name(char *str150);
+void emu_set_fastforward(int set_on);
+int emu_cd_check(int *pregion, char *fname_in);
#ifdef __cplusplus
} // extern "C"