// For commercial use, separate licencing terms must be obtained.
-typedef struct {
+#include "port_config.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#define EOPT_USE_SRAM (1<<0)
+#define EOPT_SHOW_FPS (1<<1)
+#define EOPT_EN_SOUND (1<<2)
+#define EOPT_GZIP_SAVES (1<<3)
+
+typedef struct _currentConfig_t {
// char lastRomFile[512];
int EmuOpt; // LSb->MSb: use_sram, show_fps, enable_sound, gzip_saves,
// squidgehack, no_save_cfg_on_exit, <unused>, 16_bit_mode
int s_PicoOpt; // for old cfg files only
int s_PsndRate;
int s_PicoRegion;
+ int s_PicoAutoRgnOrder;
+ int s_PicoCDBuffers;
int Frameskip;
int CPUclock;
- int KeyBinds[32];
+ int KeyBinds[PLAT_MAX_KEYS];
int volume;
int gamma;
+#if PLAT_HAVE_JOY
int JoyBinds[4][32];
- int s_PicoAutoRgnOrder;
- int s_PicoCDBuffers;
- int scaling; // gp2x: 0=center, 1=hscale, 2=hvscale, 3=hsoftscale; psp: bilinear filtering
+#endif
+ int scaling; // gp2x: 0=center, 1=hscale, 2=hvscale, 3=hsoftscale; psp: bilinear filtering
+ int rotation; // for UIQ
float scale; // psp: screen scale
float hscale32, hscale40; // psp: horizontal scale
int gamma2; // psp: black level
+ int turbo_rate;
} currentConfig_t;
extern currentConfig_t currentConfig, defaultConfig;
extern int state_slot;
extern int config_slot, config_slot_current;
extern unsigned char *movie_data;
-extern char lastRomFile[512];
+extern char loadedRomFName[512]; // last loaded ROM filename
extern int kb_combo_keys, kb_combo_acts; // keys and actions which need button combos
extern int pico_inp_mode;
-int emu_ReloadRom(void);
+int emu_ReloadRom(char *rom_fname);
int emu_SaveLoadGame(int load, int sram);
int emu_ReadConfig(int game, int no_defaults);
int emu_WriteConfig(int game);
int emu_checkSaveFile(int slot);
void emu_setSaveStateCbs(int gz);
void emu_updateMovie(void);
-int emu_cdCheck(int *pregion);
+int emu_cdCheck(int *pregion, char *fname_in);
int emu_findBios(int region, char **bios_file);
void emu_textOut8 (int x, int y, const char *text);
void emu_textOut16(int x, int y, const char *text);
char *emu_makeRomId(void);
+void emu_getGameName(char *str150);
void emu_findKeyBindCombos(void);
-void emu_forcedFrame(int opts);
void emu_changeFastForward(int set_on);
void emu_RunEventsPico(unsigned int events);
+void emu_DoTurbo(int *pad, int acts);
+void emu_packConfig(void);
+void emu_unpackConfig(void);
+void emu_shutdownMCD(void);
+/* not in common */
extern const char * const keyNames[];
void emu_prepareDefaultConfig(void);
+void emu_platformDebugCat(char *str);
+void emu_forcedFrame(int opts);
+void emu_startSound(void);
+void emu_endSound(void);
+void emu_waitSound(void);
+
+#ifdef __cplusplus
+} // extern "C"
+#endif
+