#include <sys/stat.h>\r
#include <sys/types.h>\r
\r
-#include <Pico/Pico.h>\r
-#include <Pico/Debug.h>\r
+#include <pico/pico.h>\r
+#include <pico/debug.h>\r
\r
void SekStepM68k(void);\r
\r
+static void mplayer_loop(void)\r
+{\r
+ emu_startSound();\r
+\r
+ while (1)\r
+ {\r
+ PDebugZ80Frame();\r
+ if (read_buttons_async(PBTN_NORTH)) break;\r
+ emu_waitSound();\r
+ }\r
+\r
+ emu_endSound();\r
+}\r
+\r
static void draw_text_debug(const char *str, int skip, int from)\r
{\r
const char *p;\r
}\r
menu_draw_end();\r
\r
- inp = read_buttons(BTN_EAST|BTN_SOUTH|BTN_WEST|BTN_L|BTN_R|BTN_UP|BTN_DOWN|BTN_LEFT|BTN_RIGHT);\r
- if (inp & BTN_SOUTH) return;\r
- if (inp & BTN_L) { mode--; if (mode < 0) mode = 3; }\r
- if (inp & BTN_R) { mode++; if (mode > 3) mode = 0; }\r
+ inp = read_buttons(PBTN_EAST|PBTN_SOUTH|PBTN_WEST|PBTN_NORTH|PBTN_L|PBTN_R|PBTN_UP|PBTN_DOWN|PBTN_LEFT|PBTN_RIGHT);\r
+ if (inp & PBTN_SOUTH) return;\r
+ if (inp & PBTN_L) { mode--; if (mode < 0) mode = 3; }\r
+ if (inp & PBTN_R) { mode++; if (mode > 3) mode = 0; }\r
switch (mode)\r
{\r
case 0:\r
- if (inp & BTN_EAST) SekStepM68k();\r
- if ((inp & (BTN_WEST|BTN_LEFT)) == (BTN_WEST|BTN_LEFT)) {\r
+ if (inp & PBTN_EAST) SekStepM68k();\r
+ if (inp & PBTN_NORTH) {\r
+ while (inp & PBTN_NORTH) inp = read_buttons_async(PBTN_NORTH);\r
+ mplayer_loop();\r
+ }\r
+ if ((inp & (PBTN_WEST|PBTN_LEFT)) == (PBTN_WEST|PBTN_LEFT)) {\r
mkdir("dumps", 0777);\r
PDebugDumpMem();\r
- while (inp & BTN_WEST) inp = read_buttons_async(BTN_WEST);\r
+ while (inp & PBTN_WEST) inp = read_buttons_async(PBTN_WEST);\r
dumped = 1;\r
}\r
break;\r
case 1:\r
- if (inp & BTN_LEFT) PicoDrawMask ^= PDRAW_LAYERB_ON;\r
- if (inp & BTN_RIGHT) PicoDrawMask ^= PDRAW_LAYERA_ON;\r
- if (inp & BTN_DOWN) PicoDrawMask ^= PDRAW_SPRITES_LOW_ON;\r
- if (inp & BTN_UP) PicoDrawMask ^= PDRAW_SPRITES_HI_ON;\r
- if (inp & BTN_EAST) {\r
+ if (inp & PBTN_LEFT) PicoDrawMask ^= PDRAW_LAYERB_ON;\r
+ if (inp & PBTN_RIGHT) PicoDrawMask ^= PDRAW_LAYERA_ON;\r
+ if (inp & PBTN_DOWN) PicoDrawMask ^= PDRAW_SPRITES_LOW_ON;\r
+ if (inp & PBTN_UP) PicoDrawMask ^= PDRAW_SPRITES_HI_ON;\r
+ if (inp & PBTN_EAST) {\r
PsndOut = NULL; // just in case\r
PicoSkipFrame = 1;\r
PicoFrame();\r
PicoSkipFrame = 0;\r
- while (inp & BTN_EAST) inp = read_buttons_async(BTN_EAST);\r
+ while (inp & PBTN_EAST) inp = read_buttons_async(PBTN_EAST);\r
}\r
break;\r
case 3:\r
- if (inp & BTN_DOWN) spr_offs++;\r
- if (inp & BTN_UP) spr_offs--;\r
+ if (inp & PBTN_DOWN) spr_offs++;\r
+ if (inp & PBTN_UP) spr_offs--;\r
if (spr_offs < 0) spr_offs = 0;\r
break;\r
}\r