MA_OPT_SAVECFG_GAME,
MA_OPT_LOADCFG,
MA_OPT_INTERLACED, /* giz */
+ MA_OPT_ROTATION, /* uiq */
MA_OPT2_GAMMA,
MA_OPT2_A_SN_GAMMA,
MA_OPT2_DBLBUFF, /* giz */
MA_CDOPT_SCALEROT_CHIP,
MA_CDOPT_BETTER_SYNC,
MA_CDOPT_DONE,
+ MA_CTRL_PLAYER1,
+ MA_CTRL_PLAYER2,
+ MA_CTRL_EMU,
+ MA_CTRL_TURBO_RATE,
+ MA_CTRL_DONE,
} menu_id;
typedef struct
int mask;
} me_bind_action;
-extern me_bind_action me_ctrl_actions[12];
+extern me_bind_action me_ctrl_actions[15];
extern me_bind_action emuctrl_actions[]; // platform code