\r
#include "minimal.h"\r
#include "usbjoy.h"\r
-#include "asmutils.h"\r
+#include "../arm/asmutils.h"\r
#include "menu.h"\r
-#include "main.h"\r
-#include "fonts.h"\r
+#include "../common/main.h"\r
+#include "../libpicofe/fonts.h"\r
#include "gp2x.h"\r
\r
#include "../../input.h"\r
#include "../../state.h"\r
#include "../../palette.h"\r
-#include "readpng.h"\r
+#include "../libpicofe/readpng.h"\r
\r
#ifndef _DIRENT_HAVE_D_TYPE\r
-#error "need d_type for file browser\r
+#error need d_type for file browser\r
#endif\r
\r
extern int GP2X_PORT_REV;\r
gp2x_text_out15(x,y,buffer);\r
}\r
\r
-static void gp2x_smalltext16(int x, int y, const char *texto)\r
+static void gp2x_smalltext16(int x, int y, const char *texto, unsigned short color)\r
{\r
int i;\r
unsigned char *src;\r
int w = 0x20;\r
while (w)\r
{\r
- if( *src & w ) *dst = 0xffff;\r
+ if( *src & w ) *dst = color;\r
dst++;\r
w>>=1;\r
}\r
}\r
}\r
\r
-static void gp2x_smalltext16_lim(int x, int y, const char *texto, int max)\r
+static void gp2x_smalltext16_lim(int x, int y, const char *texto, unsigned short color, int max)\r
{\r
char buffer[320/6+1];\r
\r
if (max < 0) max = 0;\r
buffer[max] = 0;\r
\r
- gp2x_smalltext16(x, y, buffer);\r
+ gp2x_smalltext16(x, y, buffer, color);\r
}\r
\r
\r
\r
// -------------- ROM selector --------------\r
\r
+// rrrr rggg gggb bbbb\r
+static unsigned short file2color(const char *fname)\r
+{\r
+ const char *ext = fname + strlen(fname) - 3;\r
+ static const char *rom_exts[] = { "zip", "nes", "fds", "unf", "nez", "nif" }; // nif is for unif\r
+ static const char *other_exts[] = { "nsf", "ips", "fcm" };\r
+ int i;\r
+\r
+ if (ext < fname) ext = fname;\r
+ for (i = 0; i < sizeof(rom_exts)/sizeof(rom_exts[0]); i++)\r
+ if (strcasecmp(ext, rom_exts[i]) == 0) return 0xbdff;\r
+ for (i = 0; i < sizeof(other_exts)/sizeof(other_exts[0]); i++)\r
+ if (strcasecmp(ext, other_exts[i]) == 0) return 0xaff5;\r
+ return 0xffff;\r
+}\r
+\r
static void draw_dirlist(char *curdir, struct dirent **namelist, int n, int sel)\r
{\r
int start, i, pos;\r
gp2x_fceu_darken_all();\r
\r
if(start - 2 >= 0)\r
- gp2x_smalltext16_lim(14, (start - 2)*10, curdir, 53-2);\r
+ gp2x_smalltext16_lim(14, (start - 2)*10, curdir, 0xffff, 53-2);\r
for (i = 0; i < n; i++) {\r
pos = start + i;\r
if (pos < 0) continue;\r
if (pos > 23) break;\r
if (namelist[i+1]->d_type == DT_DIR) {\r
- gp2x_smalltext16_lim(14, pos*10, "/", 1);\r
- gp2x_smalltext16_lim(14+6, pos*10, namelist[i+1]->d_name, 53-3);\r
+ gp2x_smalltext16_lim(14, pos*10, "/", 0xfff6, 1);\r
+ gp2x_smalltext16_lim(14+6, pos*10, namelist[i+1]->d_name, 0xfff6, 53-3);\r
} else {\r
- gp2x_smalltext16_lim(14, pos*10, namelist[i+1]->d_name, 53-2);\r
+ unsigned short color = file2color(namelist[i+1]->d_name);\r
+ gp2x_smalltext16_lim(14, pos*10, namelist[i+1]->d_name, color, 53-2);\r
}\r
}\r
gp2x_text_out15(5, 120, ">");\r
\r
static int scandir_cmp(const void *p1, const void *p2)\r
{\r
- struct dirent **d1 = (struct dirent **)p1, **d2 = (struct dirent **)p2;\r
+ const struct dirent **d1 = (const struct dirent **)p1;\r
+ const struct dirent **d2 = (const struct dirent **)p2;\r
if ((*d1)->d_type == (*d2)->d_type) return alphasort(d1, d2);\r
if ((*d1)->d_type == DT_DIR) return -1; // put before\r
if ((*d2)->d_type == DT_DIR) return 1;\r
}\r
\r
static char *filter_exts[] = {\r
- ".gpe", ".png", "ck.o", ".txt"\r
+ ".gpe", ".png", "ck.o", ".txt", ".srm"\r
};\r
\r
static int scandir_filter(const struct dirent *ent)\r
fname = p+1;\r
}\r
\r
- n = scandir(curr_path, &namelist, scandir_filter, scandir_cmp);\r
+ n = scandir(curr_path, &namelist, scandir_filter, (void *)scandir_cmp);\r
if (n < 0) {\r
// try root\r
- n = scandir("/", &namelist, scandir_filter, scandir_cmp);\r
+ n = scandir("/", &namelist, scandir_filter, (void *)scandir_cmp);\r
if (n < 0) {\r
// oops, we failed\r
printf("dir: %s\n", curr_path);\r
if (pos < 0) return 1;\r
if (pos > 23) return 0;\r
\r
- gp2x_smalltext16_lim(14, pos*10, s ? "ON " : "OFF", 3);\r
- gp2x_smalltext16_lim(14+6*4, pos*10, type ? "S" : "R", 1);\r
- gp2x_smalltext16_lim(14+6*6, pos*10, name, 53-8);\r
+ gp2x_smalltext16_lim(14, pos*10, s ? "ON " : "OFF", 0xffff, 3);\r
+ gp2x_smalltext16_lim(14+6*4, pos*10, type ? "S" : "R", 0xffff, 1);\r
+ gp2x_smalltext16_lim(14+6*6, pos*10, name, 0xffff, 53-8);\r
\r
return 1;\r
}\r
FCEUI_ListCheats(clistcallb,0);\r
\r
pos = cheat_start + cheat_pos;\r
- if (pos < 24) gp2x_smalltext16_lim(14, pos*10, "done", 4);\r
+ if (pos < 24) gp2x_smalltext16_lim(14, pos*10, "done", 0xffff, 4);\r
\r
gp2x_text_out15(5, 120, ">");\r
menu_flip();\r
if(inp & GP2X_B) {\r
switch (menu_sel) {\r
case 0: key_config_loop(ctrl_actions, 10, 0); return;\r
- case 1: key_config_loop(ctrl_actions, 8, 1); return;\r
+ case 1: key_config_loop(ctrl_actions, 10, 1); return;\r
case 2: key_config_loop(emuctrl_actions,\r
sizeof(emuctrl_actions)/sizeof(emuctrl_actions[0]), -1); return;\r
case 3: if (!fceugi) SaveConfig(NULL); return;\r
gp2x_text_out15(tl_x, y, "Scaling: %s", strscaling); // 0\r
gp2x_text_out15(tl_x, (y+=10), "Show FPS %s", Settings.showfps?"ON":"OFF"); // 1\r
gp2x_text_out15(tl_x, (y+=10), "Frameskip %s", strframeskip); // 2\r
- gp2x_text_out15(tl_x, (y+=10), "Accurate mode (slow) %s", Settings.accurate_mode?"ON":"OFF");\r
+ gp2x_text_out15(tl_x, (y+=10), "Accurate renderer (slow) %s", Settings.accurate_mode?"ON":"OFF");\r
gp2x_text_out15(tl_x, (y+=10), "Enable sound %s", soundvol?"ON":"OFF");\r
gp2x_text_out15(tl_x, (y+=10), "Sound Rate: %5iHz", Settings.sound_rate); // 5\r
gp2x_text_out15(tl_x, (y+=10), "Force Region: %s",\r
static int menu_loop_options(void)\r
{\r
static int menu_sel = 0;\r
- int menu_sel_max = 16;\r
+ int ret, menu_sel_max = 16;\r
unsigned long inp = 0;\r
\r
if (fceugi) menu_sel_max++;\r
case 15: fcemenu_loop_options(); break;\r
case 16: // done (update and write)\r
config_commit();\r
- SaveConfig(NULL);\r
+ ret = SaveConfig(NULL);\r
+ strcpy(menuErrorMsg, ret == 0 ? "default config saved" : "config save failed");\r
return 1;\r
case 17: // done (update and write for current game)\r
- config_commit();\r
if (lastLoadedGameName[0])\r
- SaveConfig(lastLoadedGameName);\r
+ {\r
+ config_commit();\r
+ ret = SaveConfig(lastLoadedGameName);\r
+ strcpy(menuErrorMsg, ret == 0 ? "game config saved" : "config save failed");\r
+ }\r
return 1;\r
}\r
}\r
else\r
{\r
memset32((int *)menu_bg, 0, 320*240*2/4);\r
- readpng(menu_bg, "background.png");\r
+ readpng(menu_bg, "background.png", READPNG_BG, 320, 240);\r
}\r
}\r
\r