#include <libretro.h>
#include <retro_inline.h>
+#ifndef HAVE_NO_LANGEXTRA
+#include "libretro_core_options_intl.h"
+#endif
+
+/*
+ ********************************
+ * VERSION: 1.3
+ ********************************
+ *
+ * - 1.3: Move translations to libretro_core_options_intl.h
+ * - libretro_core_options_intl.h includes BOM and utf-8
+ * fix for MSVC 2010-2013
+ * - Added HAVE_NO_LANGEXTRA flag to disable translations
+ * on platforms/compilers without BOM support
+ * - 1.2: Use core options v1 interface when
+ * RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
+ * (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
+ * - 1.1: Support generation of core options v0 retro_core_option_value
+ * arrays containing options with a single value
+ * - 1.0: First commit
+*/
+
#ifdef __cplusplus
extern "C" {
#endif
* frontend language definition
*/
-#ifdef HAVE_PRE_ARMV7
-#define PSX_CLOCK_DEFAULT "50"
-#define PSX_CLOCK_LABEL "Overclock or underclock the PSX clock. Default is 50"
-#else
-#define PSX_CLOCK_DEFAULT "57"
-#define PSX_CLOCK_LABEL "Overclock or underclock the PSX clock. Default is 57"
-#endif
-
struct retro_core_option_definition option_defs_us[] = {
{
"pcsx_rearmed_frameskip",
{ "1", NULL },
{ "2", NULL },
{ "3", NULL },
- { NULL, NULL},
+ { NULL, NULL },
},
"0",
},
"Allows you to use real bios file (if available) or emulated bios (HLE). Its recommended to use official bios file for better compatibility.",
{
{ "auto", "auto" },
- { "HLE", "hle" },
- { NULL, NULL},
+ { "HLE", "hle" },
+ { NULL, NULL },
},
"auto",
},
{
{ "auto", "auto" },
{ "NTSC", "ntsc" },
- { "PAL", "pal" },
- { NULL, NULL},
+ { "PAL", "pal" },
+ { NULL, NULL },
},
"auto",
},
{
"pcsx_rearmed_memcard2",
- "Enable second memory card (shared)",
- "Enabled the memory card slot 2. This is shared amongs all games.",
+ "Enable Second Memory Card (Shared)",
+ "Enabled the memory card slot 2. This memory card is shared amongst all games.",
{
- { "disable", NULL },
+ { "disabled", NULL },
{ "enabled", NULL },
- { NULL, NULL},
+ { NULL, NULL },
},
- "disable",
+ "disabled",
},
{
"pcsx_rearmed_pad1type",
"Pad 1 Type",
"Pad type for player 1",
{
- { "standard", NULL },
- { "analog", NULL },
+ { "standard", NULL },
+ { "analog", NULL },
{ "dualshock", NULL },
- { "negcon", NULL },
- { "none", NULL },
- { NULL, NULL},
+ { "negcon", NULL },
+ { "guncon", NULL },
+ { "none", NULL },
+ { NULL, NULL },
},
"standard",
},
"Pad 2 Type",
"Pad type for player 2",
{
- { "standard", NULL },
- { "analog", NULL },
+ { "standard", NULL },
+ { "analog", NULL },
{ "dualshock", NULL },
- { "negcon", NULL },
- { "none", NULL },
- { NULL, NULL},
+ { "negcon", NULL },
+ { "guncon", NULL },
+ { "none", NULL },
+ { NULL, NULL },
},
"standard",
},
"Pad 3 Type",
"Pad type for player 3",
{
- { "standard", NULL },
- { "analog", NULL },
+ { "standard", NULL },
+ { "analog", NULL },
{ "dualshock", NULL },
- { "negcon", NULL },
- { "none", NULL },
- { NULL, NULL},
+ { "negcon", NULL },
+ { "guncon", NULL },
+ { "none", NULL },
+ { NULL, NULL },
},
"none",
},
"Pad 4 Type",
"Pad type for player 4",
{
- { "standard", NULL },
- { "analog", NULL },
+ { "standard", NULL },
+ { "analog", NULL },
{ "dualshock", NULL },
- { "negcon", NULL },
- { "none", NULL },
- { NULL, NULL},
+ { "negcon", NULL },
+ { "guncon", NULL },
+ { "none", NULL },
+ { NULL, NULL },
},
"none",
},
"Pad 5 Type",
"Pad type for player 5",
{
- { "standard", NULL },
- { "analog", NULL },
+ { "standard", NULL },
+ { "analog", NULL },
{ "dualshock", NULL },
- { "negcon", NULL },
- { "none", NULL },
- { NULL, NULL},
+ { "negcon", NULL },
+ { "guncon", NULL },
+ { "none", NULL },
+ { NULL, NULL },
},
"none",
},{
"Pad 6 Type",
"Pad type for player 6",
{
- { "standard", NULL },
- { "analog", NULL },
+ { "standard", NULL },
+ { "analog", NULL },
{ "dualshock", NULL },
- { "negcon", NULL },
- { "none", NULL },
- { NULL, NULL},
+ { "negcon", NULL },
+ { "guncon", NULL },
+ { "none", NULL },
+ { NULL, NULL },
},
"none",
},{
"Pad 7 Type",
"Pad type for player 7",
{
- { "standard", NULL },
- { "analog", NULL },
+ { "standard", NULL },
+ { "analog", NULL },
{ "dualshock", NULL },
- { "negcon", NULL },
- { "none", NULL },
- { NULL, NULL},
+ { "negcon", NULL },
+ { "guncon", NULL },
+ { "none", NULL },
+ { NULL, NULL },
},
"none",
},{
"Pad 8 Type",
"Pad type for player 8",
{
- { "standard", NULL },
- { "analog", NULL },
+ { "standard", NULL },
+ { "analog", NULL },
{ "dualshock", NULL },
- { "negcon", NULL },
- { "none", NULL },
- { NULL, NULL},
+ { "negcon", NULL },
+ { "guncon", NULL },
+ { "none", NULL },
+ { NULL, NULL },
},
"none",
},
"Multitap 1",
"Enables/Disables multitap on port 1, allowing upto 5 players in games that permit it.",
{
- { "auto", NULL },
+ { "auto", NULL },
{ "disabled", NULL },
{ "enabled", NULL },
- { NULL, NULL},
+ { NULL, NULL },
},
"auto",
},
{
"pcsx_rearmed_multitap2",
"Multitap 2",
- "Enables/Disables multitap on port 2, allowing upto 8 players in games that permit it. Multitap 1 has to be enabled for this to work.",
+ "Enables/Disables multitap on port 2, allowing up to 8 players in games that permit it. Multitap 1 has to be enabled for this to work.",
{
- { "auto", NULL },
- { "disabled", NULL },
- { "enabled", NULL },
- { NULL, NULL},
+ { "auto", NULL },
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL },
},
"auto",
},
{
"pcsx_rearmed_negcon_deadzone",
- "NegCon Twist Deadzone (percent)",
+ "NegCon Twist Deadzone (Percent)",
"Sets the deadzone of the RetroPad left analog stick when simulating the 'twist' action of emulated neGcon Controllers. Used to eliminate drift/unwanted input.",
{
{ "0", NULL },
{ "20", NULL },
{ "25", NULL },
{ "30", NULL },
- { NULL, NULL},
+ { NULL, NULL },
},
"0",
},
"NegCon Twist Response",
"Specifies the analog response when using a RetroPad left analog stick to simulate the 'twist' action of emulated neGcon Controllers.",
{
- { "linear", NULL },
+ { "linear", NULL },
{ "quadratic", NULL },
- { "cubic", NULL },
- { NULL, NULL},
+ { "cubic", NULL },
+ { NULL, NULL },
},
"linear",
},
{
"pcsx_rearmed_vibration",
"Enable Vibration",
- "Enables Vibration feedback for controllers that supports vibration features.",
+ "Enables vibration feedback for controllers that supports vibration features.",
{
{ "disabled", NULL },
{ "enabled", NULL },
- { NULL, NULL},
+ { NULL, NULL },
},
"enabled",
},
+ {
+ "pcsx_rearmed_gunconadjustx",
+ "Guncon Adjust X",
+ "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies an increment on the x axis.",
+ {
+ { "0", NULL },
+ { "-25", NULL },
+ { "-24", NULL },
+ { "-23", NULL },
+ { "-22", NULL },
+ { "-21", NULL },
+ { "-20", NULL },
+ { "-19", NULL },
+ { "-18", NULL },
+ { "-17", NULL },
+ { "-16", NULL },
+ { "-15", NULL },
+ { "-14", NULL },
+ { "-13", NULL },
+ { "-12", NULL },
+ { "-11", NULL },
+ { "-10", NULL },
+ { "-09", NULL },
+ { "-08", NULL },
+ { "-07", NULL },
+ { "-06", NULL },
+ { "-05", NULL },
+ { "-04", NULL },
+ { "-03", NULL },
+ { "-02", NULL },
+ { "-01", NULL },
+ { "00", NULL },
+ { "01", NULL },
+ { "02", NULL },
+ { "03", NULL },
+ { "04", NULL },
+ { "05", NULL },
+ { "06", NULL },
+ { "07", NULL },
+ { "08", NULL },
+ { "09", NULL },
+ { "10", NULL },
+ { "11", NULL },
+ { "12", NULL },
+ { "13", NULL },
+ { "14", NULL },
+ { "15", NULL },
+ { "16", NULL },
+ { "17", NULL },
+ { "18", NULL },
+ { "19", NULL },
+ { "20", NULL },
+ { "21", NULL },
+ { "22", NULL },
+ { "23", NULL },
+ { "24", NULL },
+ { "25", NULL },
+ { NULL, NULL },
+ },
+ "0",
+ },
+ {
+ "pcsx_rearmed_gunconadjusty",
+ "Guncon Adjust Y",
+ "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies an increment on the y axis.",
+ {
+ { "0", NULL },
+ { "-25", NULL },
+ { "-24", NULL },
+ { "-23", NULL },
+ { "-22", NULL },
+ { "-21", NULL },
+ { "-20", NULL },
+ { "-19", NULL },
+ { "-18", NULL },
+ { "-17", NULL },
+ { "-16", NULL },
+ { "-15", NULL },
+ { "-14", NULL },
+ { "-13", NULL },
+ { "-12", NULL },
+ { "-11", NULL },
+ { "-10", NULL },
+ { "-09", NULL },
+ { "-08", NULL },
+ { "-07", NULL },
+ { "-06", NULL },
+ { "-05", NULL },
+ { "-04", NULL },
+ { "-03", NULL },
+ { "-02", NULL },
+ { "-01", NULL },
+ { "00", NULL },
+ { "01", NULL },
+ { "02", NULL },
+ { "03", NULL },
+ { "04", NULL },
+ { "05", NULL },
+ { "06", NULL },
+ { "07", NULL },
+ { "08", NULL },
+ { "09", NULL },
+ { "10", NULL },
+ { "11", NULL },
+ { "12", NULL },
+ { "13", NULL },
+ { "14", NULL },
+ { "15", NULL },
+ { "16", NULL },
+ { "17", NULL },
+ { "18", NULL },
+ { "19", NULL },
+ { "20", NULL },
+ { "21", NULL },
+ { "22", NULL },
+ { "23", NULL },
+ { "24", NULL },
+ { "25", NULL },
+ { NULL, NULL },
+ },
+ "0",
+ },
+ {
+ "pcsx_rearmed_gunconadjustratiox",
+ "Guncon Adjust Ratio X",
+ "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies a ratio on the x axis.",
+ {
+ { "1", NULL },
+ { "0.75", NULL },
+ { "0.76", NULL },
+ { "0.77", NULL },
+ { "0.78", NULL },
+ { "0.79", NULL },
+ { "0.80", NULL },
+ { "0.81", NULL },
+ { "0.82", NULL },
+ { "0.83", NULL },
+ { "0.84", NULL },
+ { "0.85", NULL },
+ { "0.86", NULL },
+ { "0.87", NULL },
+ { "0.88", NULL },
+ { "0.89", NULL },
+ { "0.90", NULL },
+ { "0.91", NULL },
+ { "0.92", NULL },
+ { "0.93", NULL },
+ { "0.94", NULL },
+ { "0.95", NULL },
+ { "0.96", NULL },
+ { "0.97", NULL },
+ { "0.98", NULL },
+ { "0.99", NULL },
+ { "1.00", NULL },
+ { "1.01", NULL },
+ { "1.02", NULL },
+ { "1.03", NULL },
+ { "1.04", NULL },
+ { "1.05", NULL },
+ { "1.06", NULL },
+ { "1.07", NULL },
+ { "1.08", NULL },
+ { "1.09", NULL },
+ { "1.10", NULL },
+ { "1.11", NULL },
+ { "1.12", NULL },
+ { "1.13", NULL },
+ { "1.14", NULL },
+ { "1.15", NULL },
+ { "1.16", NULL },
+ { "1.17", NULL },
+ { "1.18", NULL },
+ { "1.19", NULL },
+ { "1.20", NULL },
+ { "1.21", NULL },
+ { "1.22", NULL },
+ { "1.23", NULL },
+ { "1.24", NULL },
+ { "1.25", NULL },
+ { NULL, NULL },
+ },
+ "1",
+ },
+ {
+ "pcsx_rearmed_gunconadjustratioy",
+ "Guncon Adjust Ratio Y",
+ "When using Guncon mode, you can override aim in emulator if shots misaligned, this applies a ratio on the y axis.",
+ {
+ { "1", NULL },
+ { "0.75", NULL },
+ { "0.76", NULL },
+ { "0.77", NULL },
+ { "0.78", NULL },
+ { "0.79", NULL },
+ { "0.80", NULL },
+ { "0.81", NULL },
+ { "0.82", NULL },
+ { "0.83", NULL },
+ { "0.84", NULL },
+ { "0.85", NULL },
+ { "0.86", NULL },
+ { "0.87", NULL },
+ { "0.88", NULL },
+ { "0.89", NULL },
+ { "0.90", NULL },
+ { "0.91", NULL },
+ { "0.92", NULL },
+ { "0.93", NULL },
+ { "0.94", NULL },
+ { "0.95", NULL },
+ { "0.96", NULL },
+ { "0.97", NULL },
+ { "0.98", NULL },
+ { "0.99", NULL },
+ { "1.00", NULL },
+ { "1.01", NULL },
+ { "1.02", NULL },
+ { "1.03", NULL },
+ { "1.04", NULL },
+ { "1.05", NULL },
+ { "1.06", NULL },
+ { "1.07", NULL },
+ { "1.08", NULL },
+ { "1.09", NULL },
+ { "1.10", NULL },
+ { "1.11", NULL },
+ { "1.12", NULL },
+ { "1.13", NULL },
+ { "1.14", NULL },
+ { "1.15", NULL },
+ { "1.16", NULL },
+ { "1.17", NULL },
+ { "1.18", NULL },
+ { "1.19", NULL },
+ { "1.20", NULL },
+ { "1.21", NULL },
+ { "1.22", NULL },
+ { "1.23", NULL },
+ { "1.24", NULL },
+ { "1.25", NULL },
+ { NULL, NULL },
+ },
+ "1",
+ },
{
"pcsx_rearmed_dithering",
"Enable Dithering",
{
{ "disabled", NULL },
{ "enabled", NULL },
- { NULL, NULL},
+ { NULL, NULL },
},
"enabled",
},
#ifndef DRC_DISABLE
{
"pcsx_rearmed_drc",
- "Dynamic recompiler",
- "Enables core to use dynamic recompiler or interpreter (slower) cpu instructions.",
+ "Dynamic Recompiler",
+ "Enables core to use dynamic recompiler or interpreter (slower) CPU instructions.",
{
{ "disabled", NULL },
{ "enabled", NULL },
- { NULL, NULL},
+ { NULL, NULL },
},
"enabled",
},
{
"pcsx_rearmed_psxclock",
- "PSX CPU clock",
- PSX_CLOCK_LABEL,
+ "PSX CPU Clock",
+#ifdef HAVE_PRE_ARMV7
+ "Overclock or underclock the PSX clock. Default is 50",
+#else
+ "Overclock or underclock the PSX clock. Default is 57",
+#endif
{
- { "30", NULL },
- { "31", NULL },
- { "32", NULL },
- { "33", NULL },
- { "34", NULL },
- { "35", NULL },
- { "36", NULL },
- { "37", NULL },
- { "38", NULL },
- { "39", NULL },
- { "40", NULL },
- { "41", NULL },
- { "42", NULL },
- { "43", NULL },
- { "44", NULL },
- { "45", NULL },
- { "46", NULL },
- { "47", NULL },
- { "48", NULL },
- { "49", NULL },
- { "50", NULL },
- { "51", NULL },
- { "52", NULL },
- { "53", NULL },
- { "54", NULL },
- { "55", NULL },
- { "56", NULL },
- { "57", NULL },
- { "58", NULL },
- { "59", NULL },
- { "60", NULL },
- { "61", NULL },
- { "62", NULL },
- { "63", NULL },
- { "64", NULL },
- { "65", NULL },
- { "66", NULL },
- { "67", NULL },
- { "68", NULL },
- { "69", NULL },
- { "70", NULL },
- { "71", NULL },
- { "72", NULL },
- { "73", NULL },
- { "74", NULL },
- { "75", NULL },
- { "76", NULL },
- { "77", NULL },
- { "78", NULL },
- { "79", NULL },
- { "80", NULL },
- { "81", NULL },
- { "82", NULL },
- { "83", NULL },
- { "84", NULL },
- { "85", NULL },
- { "86", NULL },
- { "87", NULL },
- { "88", NULL },
- { "89", NULL },
- { "90", NULL },
- { "91", NULL },
- { "92", NULL },
- { "93", NULL },
- { "94", NULL },
- { "95", NULL },
- { "96", NULL },
- { "97", NULL },
- { "98", NULL },
- { "99", NULL },
+ { "30", NULL },
+ { "31", NULL },
+ { "32", NULL },
+ { "33", NULL },
+ { "34", NULL },
+ { "35", NULL },
+ { "36", NULL },
+ { "37", NULL },
+ { "38", NULL },
+ { "39", NULL },
+ { "40", NULL },
+ { "41", NULL },
+ { "42", NULL },
+ { "43", NULL },
+ { "44", NULL },
+ { "45", NULL },
+ { "46", NULL },
+ { "47", NULL },
+ { "48", NULL },
+ { "49", NULL },
+ { "50", NULL },
+ { "51", NULL },
+ { "52", NULL },
+ { "53", NULL },
+ { "54", NULL },
+ { "55", NULL },
+ { "56", NULL },
+ { "57", NULL },
+ { "58", NULL },
+ { "59", NULL },
+ { "60", NULL },
+ { "61", NULL },
+ { "62", NULL },
+ { "63", NULL },
+ { "64", NULL },
+ { "65", NULL },
+ { "66", NULL },
+ { "67", NULL },
+ { "68", NULL },
+ { "69", NULL },
+ { "70", NULL },
+ { "71", NULL },
+ { "72", NULL },
+ { "73", NULL },
+ { "74", NULL },
+ { "75", NULL },
+ { "76", NULL },
+ { "77", NULL },
+ { "78", NULL },
+ { "79", NULL },
+ { "80", NULL },
+ { "81", NULL },
+ { "82", NULL },
+ { "83", NULL },
+ { "84", NULL },
+ { "85", NULL },
+ { "86", NULL },
+ { "87", NULL },
+ { "88", NULL },
+ { "89", NULL },
+ { "90", NULL },
+ { "91", NULL },
+ { "92", NULL },
+ { "93", NULL },
+ { "94", NULL },
+ { "95", NULL },
+ { "96", NULL },
+ { "97", NULL },
+ { "98", NULL },
+ { "99", NULL },
{ "100", NULL },
- { NULL, NULL},
+ { NULL, NULL },
},
- PSX_CLOCK_DEFAULT,
+#ifdef HAVE_PRE_ARMV7
+ "50",
+#else
+ "57",
+#endif
},
#endif /* DRC_DISABLE */
#ifdef __ARM_NEON__
{
"pcsx_rearmed_neon_interlace_enable",
- "Enable interlacing mode(s)",
+ "Enable Interlacing Mode",
"Enables fake scanlines effect.",
{
{ "disabled", NULL },
{ "enabled", NULL },
- { NULL, NULL},
+ { NULL, NULL },
},
"disabled",
},
{
"pcsx_rearmed_neon_enhancement_enable",
- "Enhanced resolution (slow)",
- "Renders in double resolution at the cost of lower performance",
+ "Enhanced Resolution (Slow)",
+ "Renders in double resolution at the cost of lower performance.",
{
{ "disabled", NULL },
{ "enabled", NULL },
- { NULL, NULL},
+ { NULL, NULL },
},
"disabled",
},
{
"pcsx_rearmed_neon_enhancement_no_main",
- "Enhanced resolution speed hack",
+ "Enhanced Resolution (Speed Hack)",
"Speed hack for Enhanced resolution option (glitches some games).",
{
{ "disabled", NULL },
{ "enabled", NULL },
- { NULL, NULL},
+ { NULL, NULL },
},
"disabled",
},
{
"pcsx_rearmed_duping_enable",
- "Frame duping",
+ "Frame Duping",
"A speedup, redraws/reuses the last frame if there was no new data.",
{
{ "disabled", NULL },
{ "enabled", NULL },
- { NULL, NULL},
+ { NULL, NULL },
},
"enabled",
},
"pcsx_rearmed_display_internal_fps",
"Display Internal FPS",
"Shows an on-screen frames per second counter when enabled.",
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL },
+ },
+ "disabled",
+ },
+
+ /* GPU PEOPS OPTIONS */
+#ifdef GPU_PEOPS
+ {
+ "pcsx_rearmed_show_gpu_peops_settings",
+ "Advanced GPU P.E.Op.S. Settings",
+ "Shows or hides advanced GPU plugin settings. NOTE: Quick Menu must be toggled for this setting to take effect.",
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL },
+ },
+ "disabled",
+ },
+ {
+ "pcsx_rearmed_gpu_peops_odd_even_bit",
+ "(GPU) Odd/Even Bit Hack",
+ "Needed for Chrono Cross.",
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL },
+ },
+ "disabled",
+ },
+ {
+ "pcsx_rearmed_gpu_peops_expand_screen_width",
+ "(GPU) Expand Screen Width",
+ "Capcom fighting games",
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL },
+ },
+ "disabled",
+ },
+ {
+ "pcsx_rearmed_gpu_peops_ignore_brightness",
+ "(GPU) Ignore Brightness Color",
+ "Black screens in Lunar Silver Star Story games",
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL },
+ },
+ "disabled",
+ },
+ {
+ "pcsx_rearmed_gpu_peops_disable_coord_check",
+ "(GPU) Disable Coordinate Check",
+ "Compatibility mode",
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL },
+ },
+ "disabled",
+ },
+ {
+ "pcsx_rearmed_gpu_peops_lazy_screen_update",
+ "(GPU) Lazy Screen Update",
+ "Pandemonium 2",
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL },
+ },
+ "disabled",
+ },
+ {
+ "pcsx_rearmed_gpu_peops_old_frame_skip",
+ "(GPU) Old Frame Skipping",
+ "Skip every second frame",
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL },
+ },
+ "enabled",
+ },
+ {
+ "pcsx_rearmed_gpu_peops_repeated_triangles",
+ "(GPU) Repeated Flat Tex Triangles",
+ "Needed by Star Wars: Dark Forces",
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL },
+ },
+ "disabled",
+ },
+ {
+ "pcsx_rearmed_gpu_peops_quads_with_triangles",
+ "(GPU) Draw Quads with Triangles",
+ "Better g-colors, worse textures",
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL },
+ },
+ "disabled",
+ },
+ {
+ "pcsx_rearmed_gpu_peops_fake_busy_state",
+ "(GPU) Fake 'Gpu Busy' States",
+ "Toggle busy flags after drawing",
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL },
+ },
+ "disabled",
+ },
+#endif
+
+ /* GPU UNAI Advanced Options */
+#ifdef GPU_UNAI
+ {
+ "pcsx_rearmed_show_gpu_unai_settings",
+ "Advance GPU UNAI/PCSX4All Settings",
+ "Shows or hides advanced gpu settings. A core restart might be needed for settings to take effect. NOTE: Quick Menu must be toggled for this setting to take effect.",
{
{ "disabled", NULL },
{ "enabled", NULL },
},
"disabled",
},
+ {
+ "pcsx_rearmed_gpu_unai_blending",
+ "(GPU) Enable Blending",
+ NULL,
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL},
+ },
+ "enabled",
+ },
+ {
+ "pcsx_rearmed_gpu_unai_lighting",
+ "(GPU) Enable Lighting",
+ NULL,
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL},
+ },
+ "enabled",
+ },
+ {
+ "pcsx_rearmed_gpu_unai_fast_lighting",
+ "(GPU) Enable Fast Lighting",
+ NULL,
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL},
+ },
+ "enabled",
+ },
+ {
+ "pcsx_rearmed_gpu_unai_ilace_force",
+ "(GPU) Enable Forced Interlace",
+ NULL,
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL},
+ },
+ "disabled",
+ },
+ {
+ "pcsx_rearmed_gpu_unai_pixel_skip",
+ "(GPU) Enable Pixel Skip",
+ NULL,
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL},
+ },
+ "disabled",
+ },
+#endif /* GPU UNAI Advanced Settings */
+
{
"pcsx_rearmed_show_bios_bootlogo",
"Show Bios Bootlogo",
- "When enabled, shows the playstation logo when starting or resetting. (Breaks some games).",
+ "When enabled, shows the PlayStation logo when starting or resetting. (Breaks some games).",
{
{ "disabled", NULL },
{ "enabled", NULL },
- { NULL, NULL},
+ { NULL, NULL },
},
"disabled",
},
{
{ "disabled", NULL },
{ "enabled", NULL },
- { NULL, NULL},
+ { NULL, NULL },
},
"enabled",
},
{
"pcsx_rearmed_spu_interpolation",
- "Sound: Interpolation",
+ "Sound Interpolation",
NULL,
{
- { "simple", NULL },
- { "gaussian", NULL },
- { "cubic", NULL },
- { "off", NULL },
- { NULL, NULL},
+ { "simple", "Simple" },
+ { "gaussian", "Gaussian" },
+ { "cubic", "Cubic" },
+ { "off", "disabled" },
+ { NULL, NULL },
},
"simple",
},
{
{ "disabled", NULL },
{ "enabled", NULL },
- { NULL, NULL},
+ { NULL, NULL },
},
"disabled",
},
{
{ "disabled", NULL },
{ "enabled", NULL },
- { NULL, NULL},
+ { NULL, NULL },
},
"disabled",
},
{
{ "disabled", NULL },
{ "enabled", NULL },
- { NULL, NULL},
+ { NULL, NULL },
},
"disabled",
},
{
{ "disabled", NULL },
{ "enabled", NULL },
- { NULL, NULL},
+ { NULL, NULL },
},
"enabled",
},
{
{ "disabled", NULL },
{ "enabled", NULL },
- { NULL, NULL},
+ { NULL, NULL },
},
"enabled",
},
{
{ "disabled", NULL },
{ "enabled", NULL },
- { NULL, NULL},
+ { NULL, NULL },
},
"disabled",
},
{
{ "disabled", NULL },
{ "enabled", NULL },
- { NULL, NULL},
+ { NULL, NULL },
},
"disabled",
},
{
{ "disabled", NULL },
{ "enabled", NULL },
- { NULL, NULL},
+ { NULL, NULL },
},
"disabled",
},
#endif /* DRC_DISABLE */
- { NULL, NULL, NULL, { NULL, NULL }, NULL },
+ { NULL, NULL, NULL, {{0}}, NULL },
};
-/* RETRO_LANGUAGE_JAPANESE */
-
-/* RETRO_LANGUAGE_FRENCH */
-
-/* RETRO_LANGUAGE_SPANISH */
-
-/* RETRO_LANGUAGE_GERMAN */
-
-/* RETRO_LANGUAGE_ITALIAN */
-
-/* RETRO_LANGUAGE_DUTCH */
-
-/* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
-
-/* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
-
-/* RETRO_LANGUAGE_RUSSIAN */
-
-/* RETRO_LANGUAGE_KOREAN */
-
-/* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
-
-/* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
-
-/* RETRO_LANGUAGE_ESPERANTO */
-
-/* RETRO_LANGUAGE_POLISH */
-
-/* RETRO_LANGUAGE_VIETNAMESE */
-
-/* RETRO_LANGUAGE_ARABIC */
-
-/* RETRO_LANGUAGE_GREEK */
-
-/* RETRO_LANGUAGE_TURKISH */
-
/*
********************************
* Language Mapping
********************************
*/
+#ifndef HAVE_NO_LANGEXTRA
struct retro_core_option_definition *option_defs_intl[RETRO_LANGUAGE_LAST] = {
option_defs_us, /* RETRO_LANGUAGE_ENGLISH */
NULL, /* RETRO_LANGUAGE_JAPANESE */
NULL, /* RETRO_LANGUAGE_VIETNAMESE */
NULL, /* RETRO_LANGUAGE_ARABIC */
NULL, /* RETRO_LANGUAGE_GREEK */
- NULL, /* RETRO_LANGUAGE_TURKISH */
+ option_defs_tr, /* RETRO_LANGUAGE_TURKISH */
};
+#endif
/*
********************************
*/
/* Handles configuration/setting of core options.
- * Should only be called inside retro_set_environment().
+ * Should be called as early as possible - ideally inside
+ * retro_set_environment(), and no later than retro_load_game()
* > We place the function body in the header to avoid the
* necessity of adding more .c files (i.e. want this to
* be as painless as possible for core devs)
if (!environ_cb)
return;
- if (environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version) && (version == 1))
+ if (environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version) && (version >= 1))
{
+#ifndef HAVE_NO_LANGEXTRA
struct retro_core_options_intl core_options_intl;
unsigned language = 0;
core_options_intl.local = option_defs_intl[language];
environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_intl);
+#else
+ environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, &option_defs_us);
+#endif
}
else
{
/* Skip options that are irrelevant when using the
* old style core options interface */
- if ((strcmp(key, "fceumm_advance_sound_options") == 0))
+ if ((strcmp(key, "pcsx_rearmed_show_gpu_peops_settings") == 0))
continue;
if (desc)
}
/* Build values string */
- if (num_values > 1)
+ if (num_values > 0)
{
size_t j;