},
"disabled",
},
+ {
+ "pcsx_rearmed_show_other_input_settings",
+ "Show other input settings",
+ "Shows or hides other inputs settings like multitaps, player 3-8 ports, analog fine-tunings, etc.",
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL },
+ },
+ "disabled",
+ },
+ {
+ "pcsx_rearmed_input_sensitivity",
+ "Emulated Mouse Sensitivity",
+ "Adjust responsiveness when using mouse controller (Default 1.0).",
+ {
+ { "0.05", NULL },
+ { "0.10", NULL },
+ { "0.15", NULL },
+ { "0.20", NULL },
+ { "0.25", NULL },
+ { "0.30", NULL },
+ { "0.35", NULL },
+ { "0.40", NULL },
+ { "0.45", NULL },
+ { "0.50", NULL },
+ { "0.55", NULL },
+ { "0.60", NULL },
+ { "0.65", NULL },
+ { "0.70", NULL },
+ { "0.75", NULL },
+ { "0.80", NULL },
+ { "0.85", NULL },
+ { "0.90", NULL },
+ { "0.95", NULL },
+ { "1.00", NULL },
+ { "1.05", NULL },
+ { "1.10", NULL },
+ { "1.15", NULL },
+ { "1.20", NULL },
+ { "1.25", NULL },
+ { "1.30", NULL },
+ { "1.35", NULL },
+ { "1.40", NULL },
+ { "1.45", NULL },
+ { "1.50", NULL },
+ { "1.55", NULL },
+ { "1.60", NULL },
+ { "1.65", NULL },
+ { "1.70", NULL },
+ { "1.75", NULL },
+ { "1.80", NULL },
+ { "1.85", NULL },
+ { "1.90", NULL },
+ { "1.95", NULL },
+ { "2.00", NULL },
+ },
+ "1.00",
+ },
{
"pcsx_rearmed_pad1type",
"Pad 1 Type",
{ "dualshock", NULL },
{ "negcon", NULL },
{ "guncon", NULL },
+ { "mouse", NULL },
{ "none", NULL },
{ NULL, NULL },
},
{ "dualshock", NULL },
{ "negcon", NULL },
{ "guncon", NULL },
+ { "mouse", NULL },
{ "none", NULL },
{ NULL, NULL },
},
{ "dualshock", NULL },
{ "negcon", NULL },
{ "guncon", NULL },
+ { "mouse", NULL },
{ "none", NULL },
{ NULL, NULL },
},
{ "dualshock", NULL },
{ "negcon", NULL },
{ "guncon", NULL },
+ { "mouse", NULL },
{ "none", NULL },
{ NULL, NULL },
},
{ "dualshock", NULL },
{ "negcon", NULL },
{ "guncon", NULL },
+ { "mouse", NULL },
{ "none", NULL },
{ NULL, NULL },
},
{ "dualshock", NULL },
{ "negcon", NULL },
{ "guncon", NULL },
+ { "mouse", NULL },
{ "none", NULL },
{ NULL, NULL },
},
{ "dualshock", NULL },
{ "negcon", NULL },
{ "guncon", NULL },
+ { "mouse", NULL },
{ "none", NULL },
{ NULL, NULL },
},
{ "dualshock", NULL },
{ "negcon", NULL },
{ "guncon", NULL },
+ { "mouse", NULL },
{ "none", NULL },
{ NULL, NULL },
},
},
"linear",
},
+ {
+ "pcsx_rearmed_analog_axis_modifier",
+ "Analog axis bounds.",
+ "Range bounds for analog axis. Square bounds help controllers with highly circular ranges that are unable to fully saturate the x and y axis at 45degree deflections.",
+ {
+ { "circle", NULL },
+ { "square", NULL },
+ { NULL, NULL },
+ },
+ "circle",
+ },
{
"pcsx_rearmed_vibration",
"Enable Vibration",
{ "enabled", NULL },
{ NULL, NULL },
},
-#ifdef HAVE_LIBNX
+#if defined HAVE_LIBNX || defined _3DS
"disabled",
#else
"enabled",
#endif
},
-#ifndef DRC_DISABLE
+#if defined(LIGHTREC) || defined(NEW_DYNAREC)
{
"pcsx_rearmed_drc",
"Dynamic Recompiler",
},
"enabled",
},
+#endif /* LIGHTREC || NEW_DYNAREC */
+
+#ifdef NEW_DYNAREC
{
"pcsx_rearmed_psxclock",
"PSX CPU Clock",
-#ifdef HAVE_PRE_ARMV7
+#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
"Overclock or underclock the PSX clock. Default is 50",
#else
"Overclock or underclock the PSX clock. Default is 57",
{ "100", NULL },
{ NULL, NULL },
},
-#ifdef HAVE_PRE_ARMV7
+#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
"50",
#else
"57",
#endif
},
-#endif /* DRC_DISABLE */
+#endif /* NEW_DYNAREC */
-#ifdef __ARM_NEON__
+#ifdef GPU_NEON
{
"pcsx_rearmed_neon_interlace_enable",
"Enable Interlacing Mode",
},
"disabled",
},
-#endif /* __ARM_NEON__ */
+#endif /* GPU_NEON */
{
"pcsx_rearmed_duping_enable",
{ "enabled", NULL },
{ NULL, NULL},
},
- "enabled",
+ "disabled",
},
{
"pcsx_rearmed_gpu_unai_ilace_force",
},
"disabled",
},
+ {
+ "pcsx_rearmed_gpu_unai_scale_hires",
+ "(GPU) Enable Hi-Res Downscaling",
+ "When enabled, will scale hi-res modes to 320x240, skipping unrendered pixels.",
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL},
+ },
+ "disabled",
+ },
+#ifdef THREAD_RENDERING
+ {
+ "pcsx_rearmed_gpu_thread_rendering",
+ "Threaded Rendering",
+ "When enabled, runs GPU commands in a thread. Sync waits for drawing to finish before vsync. Async will not wait unless there's another frame behind it.",
+ {
+ { "disabled", NULL },
+ { "sync", NULL },
+ { "async", NULL },
+ { NULL, NULL},
+ },
+ "disabled",
+ },
+#endif
#endif /* GPU UNAI Advanced Settings */
{
},
"disabled",
},
-
+#ifndef _WIN32
+ {
+ "pcsx_rearmed_async_cd",
+ "CD Access Method (Restart)",
+ "Select method used to read data from content disk images. 'Synchronous' mimics original hardware. 'Asynchronous' can reduce stuttering on devices with slow storage.",
+ {
+ { "sync", "Synchronous" },
+ { "async", "Asynchronous" },
+ { NULL, NULL},
+ },
+ "sync",
+ },
+#endif
/* ADVANCED OPTIONS */
{
"pcsx_rearmed_noxadecoding",
"disabled",
},
-#ifndef DRC_DISABLE
+#ifdef NEW_DYNAREC
{
"pcsx_rearmed_nosmccheck",
"(Speed Hack) Disable SMC Checks",
},
"disabled",
},
-#endif /* DRC_DISABLE */
+#endif /* NEW_DYNAREC */
{ NULL, NULL, NULL, {{0}}, NULL },
};